Waves of Mutants sucks

I miss those days when 1-2 mutants was dangerous. Imagine they added more new enemies, instead of nerfing and increasing spawns for the exisitng ones? Yeah.

Yeah… is like:

”We need something new and dangerous for players. ¡MOAR of the same things!”.

Not trying to be rude Fatshark, but is true.

agree that dogs & mutants gets tedious. even more when good modifiers when moebians, cranial, brutes or rashuns are temporary, but dogs & mutants is always on the menu.

@CobaltNinja is right, dodges are quickly exhausted fighting mutant waves. The way I see it, countering mutant waves is the same as countering hound waves. Hear the sound cue, get to a doorway or chokepoint asap.

For mutant waves I try to keep behind some obstacle, i works 1 of each 2 times.

If I don’t do that, max mutants I can avoid is 3, the number 4 always get me.

My friend group finds this modifier the most fun, and it actually ends up being funny when our one buddy gets grabbed and launched over and over and over and over…

This is a good strategy too, mutant pathing is often clumsy and this can be a good strategy for causing them to get stunned by crashing into objects.