I miss those days when 1-2 mutants was dangerous. Imagine they added more new enemies, instead of nerfing and increasing spawns for the exisitng ones? Yeah.
Yeah… is like:
”We need something new and dangerous for players. ¡MOAR of the same things!”.
Not trying to be rude Fatshark, but is true.
agree that dogs & mutants gets tedious. even more when good modifiers when moebians, cranial, brutes or rashuns are temporary, but dogs & mutants is always on the menu.
@CobaltNinja is right, dodges are quickly exhausted fighting mutant waves. The way I see it, countering mutant waves is the same as countering hound waves. Hear the sound cue, get to a doorway or chokepoint asap.
For mutant waves I try to keep behind some obstacle, i works 1 of each 2 times.
If I don’t do that, max mutants I can avoid is 3, the number 4 always get me.
This is a good strategy too, mutant pathing is often clumsy and this can be a good strategy for causing them to get stunned by crashing into objects.
