It’s a little bit silly that they’re the only special the player can go “oh thank god I got grabbed by a mutant”
They really need to make the mutant damage you even when he grabs you against a wall
It’d be kinda obvious that on humans he should just smash you against the wall a few times and then throws you, and on Ogryn he should just pin him against the wall with a few gut punches and then throw away
It should always throw the player into the horde or boss.
It should throw the player deeper into the map away from the team. This means it’ll have a chance of aggroing additional patrols and triggering hordes.
High chance of throwing the player at elevation changes.
If a mutie grabs you and the charge ends at a ledge it should just yeet you. Probably should have some sort of long wind up for a teammate to save you though as insta death isn’t fun.
If multiple muties are running around it should aim the player at other muties because alley oops are funny.
I guess it would be good if, after a couple grabs, he starts bashing you like he normally would, except on the wall.
Other than that I wouldnt see the need for any kind of change, just a way to not cheese them.
Even so when it comes to a mutie spam in a horde+crushers+bulwarks etc… its kinda hard to guarantee just hugging a wall all the time, nor would I want to.
I like how sometimes he doesnt depending on the situation. idk if this is the case so correct me if Im wrong, but he more often/always? throws you without bashing you if a player is near? Much like the spawn wont eat you if a player approaches and interrupts its meal.
They’re a force multiplier. Alone they’re not much of a threat. But because they’re so easy to dodge and are annoying to kill many teams just let them build up. Then all of a sudden you got several muties interrupting actions which results in critical enemies not getting killed which results in a down which becomes another down because the would-be rescuer got grabbed into a flamer and so on and so forth until everyone is dead.
What else can i say, your idea is ridiculous, one mutant as is, even when he don’t damage player directly if he is near wall or something like that, can start catastrophic chain of events. If that didn’t happen to you, then you play low difficulties or inexpirienced. I’ve seen great runs end because of one mutant, clutches fail because of mutant or start because of it, it’s worse than a dog.
It would actually be more balanced than a netter because Muties don’t have nearly the amount of sound cue issues that Trappers have and the dodge window for their attack is pretty forgiving.
Outside of Mutie waves - which definitely can be very dangerous if bombers/flamers are around, Mutie is the easiest disabler to counter in the game currently.
Trapper net has infinite cleave and Trapper sound cues are inconsistent, so it’s not uncommon for Trapper to net players through Ogryn clusters undetected. Hound has inconsistent wind up animation and sometimes ignores push attacks completely but not as egregious as Trapper shenanigans IMO.
Yes.
Yes.
Yes.
Assuming another Mutie being within a certain proximity would override the behavior to throw a player off a ledge.