Warrior Priest generates less Righteous Fury on client. From my testing it seems that the reason for this is that the on_player_killed_enemy function in PassiveAbilityWarriorPriest doesnt get called/triggered if multiple enemies die in a short amount of time on client. On host the function gets called for every enemy that dies even if they die at the same time. If there is a lot of density the difference is very noticeable.
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