Vote Kick needs to be disabled at the final event to prevent kick griefing

I’m tired of griefers in this game kicking me when the final event is over and it’s time to leave denying me the Emperor’s reward.

it is rare but it happens and the way I see it, if they’re happy with me to help them for the whole run, then there’s no reason for them to be kicking me at the end of the match.

The people who just kicked me were ALL friends in the squad too, I was the odd one out.

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They shouldn’t be kicking you for no reason, that’s REALLY toxic and I’ve (thankfully) never personally experienced it. They may as well just let you into Extraction unless you AFK last minute or something.

Never happened to me once in over 600 hours of Darktide gameplay.

They cannot disable the kick vote at the end of a mission because then a single griefer could halt the mission infinitely.

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cool, players could softlock by not getting in the end elevator

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Unfortunately, that’s a significantly more prevalent problem; one that I’ve seen a load of videos on and even experienced once - I wasn’t the person who was being griefed, though. The player who was griefed was a Level 12 Psyker who asked for our help to level him up and we all agreed, but the other two dudes grew sick of him and refused to go to Extraction until he left. There was no reasoning with them, so no one could get kicked to progress because there was no tie-breaker.

Fortunately for me, it’s been a one-off.

In Vermintide 2 a countdown starts once a player enters the extraction zone. This would definitely help against such mission hijackers.
(But I already see new complaint posts about more speedrunners if they introduced that. :smile:)

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Not if they implement Vermintide 2’s system. It has the vote kick disabled at the final event, and the game will automatically end within 60 seconds as long as one person is standing inside the portal, regardless if everyone is in the portal or not. This system was superior because it prevented both kinds of griefing. Both kick griefing and holding the game hostage.

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Both Vermintide 2 and Deep Rock Galactic have it! :rofl:

Speedrunners would exist, but Kerillian mains in Vermintide 2 already did that sorta thing anyway. As long as there’s a reasonably forgiving timeframe it shouldn’t be too much of an issue, right?

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Usually speed runners rush ahead, then die, then quit so there’s no real need to kick them.
They’re especially rare in Darktide. I don’t think I’ve ever seen one.

That being said, borrowing from my V2 experience, when someone was speed running, if they didn’t die then quit (Usually an elf), then one of two things would happen, either the team was cool with it and let them do their thing, or the team would ask them to stop and if they refused then they’d kick. No real reason to suffer a speed runner until the very end of the game and then kick them.

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If I had a nickel for every time I was kicked by griefers, I’d have two nickels. Which isn’t a lot, but it’s weird that it happened twice.

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