Issue Description:
“Always Prepared” should grant 25% extra ammo, it grants less for several tested weapons (and possibly all of them, but I didn’t check for that). For some its’ effectiveness is cut in HALF, from 25% to 12,5%!
Some examples:
MG XII Infantry: base is 484, with AP should be 605, is 585 (121%)
Mk II Plasma: base is 224, with AP should be 280, is 252 (112.5%)
Mk IX Headhunter: base is 397, with AP should be 496, is 485 (122%)
Mk III Shredder: base is 589, with AP should be 736, is 723 (122%)
Steps to Reproduce:
Equip a ranged weapon and note the total ammo pool without selecting Always Prepared in the tree, then select AP and compare the new ammo amount with base
Mission Name (If Applicable):
n/a
Platform:
Steam
Approx. Time of Issue & Timezone:
n/a (both before and after the Carnival patch drop)
I believe it increases reserve ammo by 25%, not total ammo, which absolutely messes with weapons that have a high magazine capacity and low reserve, like the plasma gun.
What did you expect when the game has a literal Fatshark stamp of quality on it?
25% more spare ammo is useless. It should be like how it was before, with the boosted ammo being based on the total amount of ammo you have.
If it’s indeed working as intended RN, then the description should clearly state so. Otherwise it’s misleading (what a surprise).
But why the quack would you nerf the Vet even more…