I love this… as what replaced them were these:
Flat toughness, and flat damage. If the stagger could stop Mutants, bosses and Ogryn I would count it as more than toughness. As is stagger is already a weak mechanic in DT, and this ult specifically has very little of it with very little range… yeah it is basically just toughness.
What does Infiltrate and Close Quarters do?
Flat Toughness.
Flat damage.
The invisibility part does little more then dump more enemies on your allies letting them die faster. Not to mention Zealot (who wants to be in melee) does it more, does it better and has actual purpose built into the ult.
Much excite, very wow. Give me the weapon tax, give me the the boring weapon skill - it is infinitely better then this flat damage and toughness for ALL THREE ult abilities, and all three ult upgrades.
To me by far the worst offenders are the Abilities, and Ability Modifiers that are criminally unoriginal. Any new builds the vet has access to have NOTHING to do with his Abilities or Abilitiy Modifiers.