Hey all, I hope everyone had a nice Christmas. Wanted to put this out there to see if anyone has experienced the same issue. So it feels like suppression immunity for the vet no longer works, ie shotgunners stunlocking and pushing back the player, heavy gunners being able to juggle and keep you airborne (after being propelled by bursters etc) makes it far more difficult to deal with ranged, especially on damnation with the amount of spawns. At the moment it feels like a wasted skill point. Please let me know your thoughts and If you have or have not experienced the same thing?
I hope you had Merry Christmas as well, Mate! My current builds donât utilise Suppression Immunity, but Iâll take a look at it and get back to you if thereâs anything amiss!
Yes it feels like somethingâs going on, canât tell for sure though.
something not working? in this game? impossible lol
The bullets from shotgunners, dreg / scab gunners, and Reapers physically push your character which will cause your position, and therefore where youâre aiming, to change. If your toughness is broken, you will visibly flinch as well when sustaining health damage. Suppression will jostle your reticle and cause weapon bloom even when youâre not getting hailed in elite gunfire.
Suppression immunity is still incredibly good, imo. You just want to minimize situations where youâre eating sustained elite volleys by playing corners or killing them before they open up.
You might be noticing getting pushed more due to the increased spawn rates and numbers of elites at higher difficulties that came with one of the previous patches. More elites, more situations where you can get pushed.
What @CruBop said.
The immunity the OP is looking for is âGet back in the fightâ (left side over survivalist) though itâs obviously not a 100% thing.
Only thing off the top of my head suppression immunity isnât useful for is plasma builds, anything with ADS it might save you from standing there and whiffing those shots outside of point blank range if youâre being focused.
While using this on my sharpshooter build, my screen was bouncing around just as much as if I didnât have it so I figured suppression immunity was just garbage when being fired at/near.
Havenât bothered with the node since I noticed this particular issue⌠didnât realize it might just be broken.
Thereâs lots of nodes that donât seem to do what they say, for instance: Zealotâs Swift Certainty doesnât seem to function as the ability says âalways count as dodging while sprinting even at 0 staminaâ in theory while sprinting you should be able to avoid basically every attack unless youâre running directly into it, but thatâs not even remotely how the skill seems to function.
Iâm not sure why but Shock Trooper doesnât work for any of my Las weapons. Iâve reported the issue and simply put the Skill Point elsewhere.
Part of your problem is that none of these are suppression. All of those are stagger which you are not immune to. Suppression is caused by enemy gunners and reapers shooting near your position without hitting you: which rattles your aim.
Its a bit of bad text. All it really means is you can dodge ranged attacks that you are not running directly at even if you run out of effective sprint. To my knowledge it doesnât effect melee attacks. Though now i have to test it because it would be huge if it did.
Yeah itâs clearly not actually putting you in a full âdodgeâ state. (Even though dodge doesnât make you immune, like some think)
It wonât make anyone miss you, unless, like you said, you run perpendicular to the ranged enemies, in which case it does make it harder for them to re-target⌠but not impossible.
On paper an amazing talent, but in practice it doesnât make an enormous amount of difference. On very quick speedy builds it does help you rush into huge groups of ranged without being deleted.
Iâll save you some time: it doesnât.
It DOES work for ranged⌠sort of. Gunners and shooters still hit if they fire a long enough volley while running perpendicular to their fire (moreso if itâs at an angle toward them) which causes brief stun (for gunners and reapers) which then kills the momentum of the sprint which then locks you into their BS torrent of gunfire.
Indeed it does not (any longer). IIRC it DID in Beta (which is why slides felt so much better to me then) and Dodge+slides properly broke you out of melee tracking during both the dodge and the duration of the slide.
Those are hit stun effects, if you want immunity to that use executioner stance. You wonât get flinched or knocked back with your ranged out while its up.
Suppression immunity is good for the revolver, infantry lasguns and both ADS autoguns. A number of weapons ignore this mechanic, like shotguns and most braced weapons (not the new revolver). A couple weapons are affected by it on paper but the in game effect is non existent (Hellbores, plasma, Ripperguns). But the revolver, infantry las/autoguns and headhunters all have yuck accuracy unless you hipfire when you are getting shot at. So its a pretty solid node for never missing that surgical shot, and saving tons of ammo with infantry autos or lasguns.
I wish Psyker had something for this effect, it would make their gun choices more open. Headhunters forced to run between the eyes are even more garbage and not worth using.
suppression Immunity is wiggly lines on the end of your screen, stun immmunity is something else you need to take the Get back in the fight. While suppression immunity is great when taking out Gunners mobs, it provides litttle as it take about 3 secounds or so to build up suppression on you and it can be relieved if you not in LOS. or behind High Hard cover, Low Cover items like Barrels seemingly donât relieve suppression
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