Veteran's Suppression Immunity talent: is it good?

Hi! More or less what the title says

I can’t understand if “Determinated” (Suppression Immunity) is a good talent

(with Infantry Autoguns)

Thanks!

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Try with and without, you’ll see soon enough. :smile:

It really depends on your build and how you play. Generally speaking if you’re doing hip shots or stay out of ranged aggro (or get them before they start shooting at you) you don’t need it. But if you are taking fire and use ADS or precision weapons, then you will definitely notice the difference especially at range.

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I think it’s really depend on your gun, if it’s quick draw gun like Revolver or gun with huge suppression bonus like brace auto gun you hardly need it at all. iirc shotgun and innate suppression immunity too.

but on precision gun that require prolong aiming or have bad accuracy, enemy suppression can throw off your aim by quite a lot, Bolter is probably the best example of that.

Although with some experience it’s not really a must have talent or anything, there’s a lot of way you can negate enemy suppression like hide for a bit to drop suppression and do quick peek, or just wait until enemy reload their gun.

Also Execstance already ignore suppression so if you have that it’s might be a waste to put another poin in suppression immunity.

So I don’t think Infantry Autoguns really need it, if enemy is shooting at you, you can just shoot back harder and make them stop.

If you build is based on landing weakspot hits at range, it Vraks Mk 7 headhunter, lasguns, or hellbore than it is really quite useful.

Can you do without it if you really need the point elsewhere? Yes, absolutely.

With IAGs? With MK I yes pick it up unless you are using Exe Stance to delete the shooters.

With MK V it’s optional, but I’d pick it up anyways with the same caveat as MK I. With MK V at least though if you are truly point starved for w/e build you are trying to make you have that flex point.

Agree with the others but hellbore has pretty fantastic intrinsic suppression resistance.

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Does veteran’s peeking over cover affect incoming suppression much?

One thing the talent doesn’t help against is the bit of knockback shooters and stalkers have with their gunfire.

Said knock back is, I think, a bug they accidentally reintroduced.

Yes, it benefits every single gun that mainly uses ADS and it’s great for IAGs.

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I thought so, since the patch notes (for patch 14) only mention reducing Gunner knockback, but now every shooter has the knockback.

Yeah veteran and psyker actually have to respect shooters somewhat in the current game while the other 2 (provided you run TWBS which was the best talent in the game before this update) still don’t. Suppression immunity and increased suppression are 2 big perks of being veteran, provided your guns get wrecked by it or put out enough to be useful. Even the wimpy las pistol and carbine can make Reapers stop shooting, and most guns have awful bouncy suppression accuracy if they can be ADS (with the exception being the Hellbore which is I quote ‘a bad weapon’). So everything but plasma gun, las pistol, Zarona, Hellbore and shotguns get value out of this.

Executioner Stance has suppression immunity built in but its also garbage, surrounded by trash nodes and itself requiring several more point investments to be baseline ‘yuck’. Maybe at some point we’ll get gun veteran back, and not just shouting mid shooting gun veterans that outclass everything.

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It’s a world of difference, especially on T5+. You can stop fearing gunners. And once you are used to it, playing without the perk will feel restrictive.

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It removes one the worst mechanics (Losing control of your ranged weapons aim) next to rng loot/item locks and stray enemy shots stopping you in place (Thy Wrath be swift completely removes this for Zealot) so yes, tho some guns dont need it ie the helbores (it’s built in to the weapon)

Its useless on braced weapons, but very good on weapons with iron sights.

Can’t believe people still think helbore is bad lmao

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It’s not bad numbers-wise, it just feels bad to use with the trash iron sights and the undeserved pull-out time.

3 Likes

Thanks to everyone mates, your feedback has been really appreciated

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If you want a free talent point, just use that mod instead : Crosshair Remap (Continued) at Warhammer 40,000: Darktide Nexus - Mods and community
and enable the reticle while ADS.

If you’re lightly, or even heavily suppressed, you can compensate for the reticle movement.
You’ll still deal reduced damage while suppressed, but you can basically be accurate at all times with any weapon that you can aim down sights with !

For single-fire weapons like the ADS revolver and plasma gun, Determined is an invaluable talent that lets you actually hit your shots on higher difficulties.

For more bullet-hose based weapons like the infantry autoguns or the braced autoguns, or anything without ADS functionality in general, you aren’t going to see as much benefit from it. A more valuable point to take would be Keep Their Heads Down! since a good burst from a primary like that will be enough to counter-suppress the enemies, freeing you up.

After taking it off on a Columnus mk5 build I haven’t noticed any major difference in my gameplay. Any amount of fire that’s enough to suppress you is usually also enough to kill you.

It’s super hard to make use out of. Imo Helbore suffered a similar fate as the psyker’s BB since the overhaul. The kill times are so much faster with new talents and weapon / blessing buffs like plasma, Void, Surgical etc making it easy to kill swathes of strong enemies at once. Meanwhile there’s like idk 2-4x more enemies than before too.

Meanwhile the Helbore is as slow to equip & charge as ever, doesn’t really penetrate (it does a bit yeah but not in practice since those pinpoint weakspots aren’t likely to hit anything behind), and now vets don’t have Camo either so you’ll be swimming in random trash trying to melee you all the time anyway - which with that slow equip really isn’t doing it any favors.

Imo it’s viable, but compared to plasma or revolver I’d hardly call it strong. Its biggest strength is the ammo efficiency and crit rate, but the ammo aura and a little bit of effort into resource management with the other weapons more than makes up for that too. But I’ve seen a few people absolutely dominate with Helbore I (the middle-ground option), so it could just be that my aim isn’t good or fast enough for how the game plays now. Obviously Marksman’s Focus would be insane with it for anyone who can reliably keep scoring those headshots. Me, I just miss like idk 50% of the shots with how the enemies always animate randomly up & down & sideways whenever I pull the trigger.