I’ve seen a lot of threads lately, here and on reddit, complaining about the effects of enemy suppression.
While I think these complaints are valid, I think a lot of players miss the solution built into Darktide’s mechanics. There are several weapons that are designed to suppress shooter and gunner enemies, and its trivially easy to do so just by firing a few rounds in their direction. Sounds easy right?
There’s a catch, several in fact. Although suppression is a functional mechanic, actually making use of it is easier said than done. Here, in order of significance, are some problems I’ve identified trying to use suppression in Darktide games:
- Suppressing enemies behind cover consumes ammo with no guaranteed benefit.
-The duration of the suppression effect is ambiguous.
-Openings created with suppression often go unnoticed by teammates.
-Investing in suppression has nebulous benefits due to unknown mechanics.
-Suppression can make hitting enemies more difficult. (Perfectly justified from an in-universe perspective.)
Adding/altering feats and blessings to give more extrinsic rewards to players who suppress enemies could help to make suppression-focused builds more worthwhile, and give a better-defined niche to many of the weapons with powerful suppression.
Specifically, a feat that highlights suppressed enemies for allies in coherency, similar to the red glow of Ogryn’s taunt effects, could serve as an intuitive way for players to gauge when enemies are safe to approach, while also encouraging trigger-happy players to focus said enemies.
EDIT: Terrifying barrage is considered useless for every weapon on which it appears. A rework of terrifying barrage could also improve the usefulness of suppression dramatically. I’d love to hear what ideas other people have for a TB rework.