Veteran rework idea

I dont remember who made the video on it but someone made a video talking about veteran and how because of how versitile and strong they were at the beginning, they got nerfed to hell becoming jacks of all trades but not even necessarily good at any of them at least compared to LITERALLY everyone else. Wanna play a traditional heavy weapons guy style shooting A LOT of a dakka? Play ogryn. Wanna play shotguns of various types with the same durability as the NCR rangers in SODAz’ operation sunburst video in that one scene? Play arbites. Wanna play a guy running smaller SMGs and rifles that lets em rip? play hive scum. wanna play a support who can specific target eliminate? Play skit.

Hell even psyker can do more damage with guns that a vet build can so gunplay isnt their thing anymore, OBVIOUSLY it must be that they can still do good melee with it right? well they CAN melee and better than other classes who dont build for it but even when you hard focus a partially melee build, thats the sticking point… All melee buffs come from using ranged a dcent bit so you NEED to still build ranged so hes not a solid melee specalist either.

Ok so given all that he MUST be the best support right? I mean come on, if he cant do ANY of the things he used to do anywhere NEAR as well as the other classes than the thing that must make him still useful is his support he brings to the group and force multiplication right? well KINDA and as a vet main whose mained him mostly since the launch of the game and agrees that he needed nerfs and tbf, has always played him like a supporting commander who boosts the groups survivability and damage, he really just needs SOMETHING more cause there really isnt too many way you can really do a proper support setup anymore and like all his keystones and abilites other than voice of command and focus target arent anywhere near as useful as they should be because again, they make him into a damage dealer of various varieties which he doesnt do ANYWHERE near as easily as anyone else and even in his auras, only survivalist no matter the build is good.

Frankly, the biggest reason you bring him now is voice of command and smoke nades cause while kraks and frags are 100% still REALLY good, smoke after it got fixed i think is genuinly too useful in this gunner hell we have found ourselves in to save the team from death hallways and make space for moving, objectives, or saving teammates and than survivalist aura paired with vet running a las gun or pistol with shock trooper so they can just pour out ammo and let the team take all the nades.

My solution is a total overhaul with this idea in mind that the veteran isnt a lone wolf as thats not how the imperial guard works and honestly, the other classes that do the damage stuff better are fine to let have those roles with i feel if his other 2 nades had a slight buff to detonation time and boosted damage against ranged targets so they can still let you use them to save your team from gunner groups, thats all those need, his other 2 auras need to be changed with i feel one should still be faster movement and should be a NOTABLY bigger buff BUT it works differently where it looks at your teammates movementspeed and it buffs your teamamates movement but if they are still slower than you, it makes you only as fast as them if your at the same place as them as you move with if your past them, you move slower and if your behind, it gives you personally back your full movement buff and it should do the same for the group in order to make it so the vet naturally helps a team keep pace with eachother while still buffing up the teams move speed cause people running ahead to die is the biggest reason that games get lost and honestly, a minor version of this should just be a base vet passive. The other should be a team damage resist buff that perhaps directs damage taken to the vet themselves with their kit toughness wise being changed to make them able to be notably tankier making them like a hive scum level mobility that buffs the teams movement too BUT instead of damage, they bring survivability and team support.

Beyond that, executioners stance should be made to buff the team giving less but giving the target outlining innately basically letting you have a temporary all target focus target for the team with no toughness regen or lasting buffs afterwords but temp buffing up damage while the invis should basically be a greater invisibility spell cast for the group letting your team become invisible for everyone in coherency with it lasts longer for the less people it applies to basically being total immunity to everything but AoE stuff like pox gas or flames. lastly, his marksman focus needs to be changed to give the team the rending buff, move speed buff, or some level of a toughness buff thats all more notable at the cost of no more 15 stacks so you need to stay on top of keeping it up but with the benefit that after losing 1 stack, it takes maybe 5 seconds for the buffs to fall off so if you get a quick headshot to get back to 10 stacks, it stays with 100% uptime.

frankly, moving vet to work like a member of a squad who helps the team survive and work together without the team even needing to try while juts boosting up the team as much as possible i feel is the best way to rework them, leaning in to the one strength they still have and that frankly, shoulda been their focus from the start since guardsmen arent the strongest, they dont do the most damage, even with the best of the best guns, they still arent gonna be beating ogryns or psykers or arbities or skit or hell, even the drugged up scum who use chem toxin as their way to get around their same weakness they share with the vet and the zealots are just the zealots… none more needs to be said about those maniacs that we all love even if they worry us XD

Veteran doesn’t rely on other people for ammo sustain with lasguns. Veteran is a more consistent perma pew pew over Ogryn

Vet also has the option to go full sniper with Helbore if built properly

While it is correct that Arbites has more shotgun variety, Vet uses the best shotgun (Agrapinaa combat shotgun) the BEST than any other class

It has extremely good breakpoints that synergize perfectly with vet dmg increase talents. 2 tapping (or even 1 tapping if crit) Reapers in Havoc 40 (1 tap without the need of crit if Auric or below) is extremely good.

True. Hivescum is still OP tho, they need to nerf the guys survivability to make sure Vet is better at surviving than scum, so scum can get to be the “glass cannon” it’s supposed to be

Vet is a stronger class to have in a team than Skit

More damage, yes, but has 0 ammo sustain and essentially will run out of juice, taking a lot more resources from the team than what a class should for the reward it gets

where

Vet doesn’t require ranged to make melee centric build work what? Just take Focus Target as the Keystone instead of Weapon Specialist or Marksman Focus


Build something like this if you want to use Finesse melees like knife, DS, tacaxe, and it’ll do wonders. More damage than Zealot, still has access to help the team a lot compared to Psyker, and is still decent overall in survivability thanks to shout

Vet is genuienly the 4th strongest Havoc class (perfectly in the center), only below Hive Scum, Psyker and Ogryn

In Auric Vet is still very strong, since the downside of being kinda frail doesn’t exist in Auric

It is true that variety should be increased (buff left side of tree), mainly by allowing him to shoot bullet weapons more, but saying Vet is not a strong class is silly, very silly

The Biggest reason why you bring Psyker in Havoc is because of Inferno Staff
The Biggest reason why you bring Ogryn in Havoc is because of Taunt
The Biggest reason why you bring Zealot in Havoc is because of Book

You don’t need to play either of these to do good, and that includes shout+smoke vet. Look I’m playing a full ranged build here with kraks and marksman focus

Survivalist should be basekit to Veteran and only apply for himself. You may even reduce the cooldown to 3s instead of the current 5s

The auras are fine, just add a 20% ranged damage bonus or 25% weakspot damage bonus aura in place of the current Survivalist (since it won’t be there anymore)

Stop buffing Exe Stance
Stop buffing Exe Stance
Stop buffing Exe Stance
Stop buffing Exe Stance
Stop buffing Exe Stance
Stop buffing Exe Stance

Regarding Infiltrate, either do a VT2 Ranger Veteran kind of buff (dropping a grenade that buffs the team inside it somehow), or completely rework it into something else (Bounty Hunter ult or Outcast Engineer ult)

This is a me thing, but I feel vet is already hard cucked into support, I’d really rather give him options to also be more independent and more common FPS oriented as an option for those who want it

Many people want to shoot more and I don’t blame them, I do think there’s gotta be a way to give them that without being as ridiculous as current Hive Scum is

Overnaded as hell, missing bleed over field improv (jesus christ), extra toughness over rending, missing movement speed altogether, focus target over weapon specialist and it has KRAKS in it…

That’s a pretty bad melee build :+1:

With kraks it’s kinda the required thing for Havoc

If you use smokes, you can sacrifice grenade tinkerer since it does little

Field improv is a must run in Havoc

You can instead sacrifice the 5% toughness per kill to get the bleeding, it’s what I personally do and it works best

lol. Again kind of a very good thing in Havoc since gunners

Do you need it?

Yeah to nuke bosses

WS 15% attack speed is not that relevant for finesse weapons since their breakpoints are already low

If you say so

Look we can argue about the necessary sacrifices for Havoc when it comes to builds, but this is just a heavily compromised melee build that at first look doesn’t seem melee at all!

Then why don’t just show the best instead?

Some of you fellas act like if mindreading is common on this board…

Nah, just put the rending in there and move on

Cuz it’s an option, many appreciate having better survival

I said it myself in the other comment

SOMETHING LIKE THIS, not COPY THIS EXACTLY 1:1

I mean I said “something like this”, not exactly 1:1

25 toughness is no joke xdd

I always accept Vets over skits in havoc haha

What in the hell? You must be trolling (Jesus Christ) ah yes the two stacks of bleed over one of the best support nodes in the game lmao stop giving advice.

wow thats A LOT but i will try to genuinly respond to most of it but i will start with an admittly slightly less genuine “take off voice of command” or at least “take off the gold toughness” and than seriously try and tell me vet is still good, useful and actually helpful to the team when the skit generate MORE toughness per second for the team with LESS effort by a mile and while providing damage boosting, the very unique mini game removal which if your not cheating with that one mod is VERY helpful and can save missions especially with the medicae skull, and can single target destroy FAR better with the noospheric command and a good ranged single target build cause all his weapons work with opening salvos semi buggy interaction giving its buff on each shot letting the skit literally 1 to 2 shot headshot crushers, arbites can actually do shotguns better not necessarily through sheer DPS though you CAN make builds that can take like 20% boss health with each shotgun revolver shot so acting like he CANT do shotguns well is very disengenuis with more importantly, he is basically immortal and again, provides more damage boosts and survivability to the team with his boosted damage on staggered enemies, reduced damage enemies deal, the dog to make up for shotguns sometimes not being the best to kill gunner hordes letting the dog target ranged enemies, and with some of the best blitz in game, and ogryn doesnt need to rely on other people to bring ammo sustian anymore with he just needs less people interested in ammo pickups with all his buffs to the gunlugger playstyle and with all the buffs, he is both FAR tankier than veteran while bringing just as much if not more team support than a vet build building for a lot of bullets down range.

basically, you had to massively misrepresent each of those points to try and justify veteran NOT being frankly as close to bad as it gets in this game (not saying hes ACTUALLY bad or worthless but just that in the current meta, he doesnt bring anywhere near as much as playing literally anyone else and frankly, and is in the same boat as saying, if you NEVER upgrade your gear in a dark souls game and only leveled up at half the speed players normally do, you can still 100% beat the game BUT your gonna have SO MUCH HARDER A TIME because of it and also on a side note, scum doesnt need nerfs my guy, they are balanced fine for the current meta, its vet that needs the buffs and full rework like im saying.

and btw your so hung up on ammo sustain that you forget my guy, when a psyker builds a gun build, it basically sees them build ALL the same traits for a melee build and have you SEEN how strong melee psyker is right now? if the vets melee was still HALF as good, i wouldnt have brought that point up but at this point, vet melee is nothing more than a stat buffer through the right side keystone and that one 25% ranged damage on melee kill talent so if he doesnt have ammo, he doesnt have much of anything other than a “okayish” melee weapon if your not using specifically the dagger or the dueling sword.

lastly, the only reason your melee build would work my guy is simple. gold toughness is broken and its how i still manage to get by on vet with a gain, take off even just the gold toughness buff and hell, put it into some other form of survival to make up for the loss and i promise you, your entire build is broken and if you do find a way to make it work through the invis instead, invis isnt much better and is basically the equivilant to stealth in games like skyrim and bg3 where as it works currently on zealot and vet, its kinda busted if you wanna just run past everything and objective rush as long as you move properly during it and dont get caught outside of invis in the wrong places.

to go from there, being strong in auric isnt a big win these days my guy and like zealot, hes only still strong for a very few reasons with in vets case, its gold toughness, survivalist, and shock trooper that make him useful in some of the ways a staff psyker is useful for resource economy and because like zealots chorus, they are really just glorified gold toughness bots.

lastly, with psyker and ogryn, they ACTUALLY DO have several other playstyles able to take on havoc plenty well so not using the hardest core meta isnt a problem but zealot just as much as vet IS only there because of the gold toughness my guy. like srly, again, like i re established, EVERY SINGLE THING vet can do, another class does better and honestly, even gold toughness is done better by zealot with the exception as to why vet still exists compared to zealot is simply survivalist and smoke nades to be fair as well in the current meta both give them some extra use that makes them worth bringing but thats VERY specific things that without them, you will have such a hard time that its not even funny. beyond that, executioners stance isnt that strong for you to be sperging out my guy, it really is mediocer because gain, skit even while not using their literal aimbot is stronger than executioners stance vet for elite and specialist sniping. and lastly, veteran doesnt need to be ANOTHER form of ranged damage dealing anymore cause if you want elite sniping with the best team support options, pick skit. if you want run and gun, high mobility fast shooting, pick scum. if you want tanky frontliner using a shotgun to blast heretics to paste, pick arbities. want big boi lmgs shooting LOTS of dakka down range while being immortal basically, pick ogryn. literally, ALL the roles you could want from a ranged dps are already filled by other classes and the one thing that fits the lore of a guardsmen best anyways is support and command as guardsmen arent lone demi gods one shotting greater demons, they are your guys in the trenches and are each just one of untold many who work together to overcome any foe no matter how much stronger the foe is than them and a VETERAN of such combat is someone who has mastered that so well, that they still have yet to be killed through all the countless essentially suicide missions they have been sent on. basically, my problem isnt that hes only got support left, its that that shoulda always been his focus first and foremost and that now that he doesnt have to fill that role in any regard, he can go all in on the support role.

yobrian even threw out an idea in his zealot rework idea about an idea that each class should have something like the stim labs with i agree and for example, i feel the arbites dog and skit servo skull shouldnt be removeable UNLESS you take a specific talent that removes them with the trade off if you dont build their abilites is all you can do is order them to focus fire a target with no buffs to make them stronger from the main talent tree with all buffs being related to their own personal talent trees while meanwhile for veteran, i feel they should get strategems and no, not the nuke kind from helldivers, but instead, literal squad leader commands that they can issue to do things like activate deflector shields momentarily on the whole team for temp invincibility through MASSIVE gold toughness and without need for your allies to be in coherency, activating stimm injectors in your allies armor that buffs their move speed, attack speed, stamina and dodge regen, and even toughness regen, or overcharge your teams weapons with a latent temporary blessing that was placed on the teams weapons to make them hit harder, be more accurate with less recoil, and have infinite ammo BUT these are once per mission usage and you can only pick 3 from a big pool of options provding REALLY FUN support that lets the vet feel like they really are the squad leader who was given the necessary command authority for that role to do some REALLY fun stuff.

as for everyone elses comments after vors, im not getting caught up in that argument, you all have fun yelling at eachother over that stuff, ill stick to talking about my rework idea.

Screenshot from the Helbore build. Nearly the same damage as the Psyker (OP class), more elite kills and damage (since I ate all the gunners), 2nd best boss damage next to Hive Scum (OP class)

You call this bad?

You can, but dedicating so many talents to that it’s kind of a waste

It’s always better for Arbites to build towards melee. Vet benefits from agrapinaa without the need to spend specific talent points towards it

You’re not exactly a good support on Ogryn if you’re building gunlugger with all the so “buffs” you mean

At most you’ll give 20% movement speed every time you trigger PBB

Vet can be a good shooter, while supporting the team, while also having decent survivability

Vet truly is the current jack of all trades right now, power wise vet IS good, but the class lacks variety in playstyles

Class rated from strongest to weakest in Havoc:

Psyker
Hive Scum
Ogryn
Veteran
Skitarii
Arbites
Zealot

Veteran sits perfectly in the middle xdd

I mean we’re all aware Psyker (in this case, Scriers Gaze) is mega OP and needs to be tuned down. Is psyker being OP a good justification to buff veteran when it’s an already good and viable class even at high Havoc?

Again I understand buffing the weak nodes that nobody uses, but buffing the META vet is silly, silly silly silly

I can literally switch Voice of Command for Exe Stance or Infiltrate and the melee would still be good with this build lol

ok again, gonna try to go point by point vror so no quotes cause this already might end up being long as hell but to start, did i SAY they were bad my guy? NO. i said they arent ANYWHERE NEAR as good as other classes with a helbore build is literally just a worse galvanic rifle build because sure, thats some good damage on elietses but my guy, that seems like it was a purgatus if i had to guess or a smite if i had to guess so for one thing, its like saying “HEY THIS GUY WHO WASNT EVEN TRYING TO DO THE THING MY ENTIRE BUILD IS FOCUSED ON DID LESS OF THAT ONE SPECIFIC THING THAN ME!!!” with ok, when they didnt even likely build for elite killing, sure, your elite killing focused vet did more but again, a skit with MORE toughness regen for themselves and allies, a better blitz thats only downside is no gold toughness, and a better grenade slot option can one shot headshot crushers and its not even hard to maintain the buffs to do that in the heat of it all with a lot of trash to use as buff food.

beyond that again, the arbites wasnt built for boss kililng im guessing and was playing more a traditional tank with those stats wokring on keeping the team alive through hard CC which doesnt show up in the board or was just bad and the psyker AGAIN, clearly wasnt built for elite killing with those stats and was focusing on horde destruction through likely empowered psionics smite or purgatus. again, its no suprise the one thing you built your character do do is what it did best with more importantly, the point you KEEP ON MISSING is the fact that how much team support do you realistically have on that build again compared to the skit whose the one who does this playstyle 10 times better than vet to such a degree, that playing vet is putting the game on challenge mode for yourself and your team which if it only affected you, thats fine but it affects your team to so you have to ask, why are you not playing skit to play that play style.

onto the point about arbites, its not a waste because all the buffs feed into your melee damage to and go down survival tree options making you near immortal and have good melee damage as well my guy while having your ranged shotty in your back pocket to nuke a boss when you need to. like legitmately, if you wanna play a shotgun loadout, you need to be close and in the face of the enemies and need a good melee option because you will enevitably need to reload and cant waste the time when something infront of you needs to die so where the vet fails hard as they get swarmed, the arbites pulls out their melee and become your standard immortal arbites tank and fight the horde back enough to get a chance to reload.

the amount of daamge you give for one thing through all your dots already is nice to weaken up any enemies you arent targetting directly and more importantly, the ogryn is the best for making space as a gun lugger can also still run the bash taunt and a shield to be able to serve as strong protection for the team with anything that buffs their survival innately makes them a better piece of mobile cover to hide behind if craps hitting the fan and no, they arent GOOD, they are servicable. not bad, not good, just still functional i suppose but with a MASSIVE asterisc as to why you would bother playing vet when its just that song of “anything you can do i can do better!!” while also adding that anything vet can do, another clas can do that and like 3 other things as well unlike the vet who has to dedicate everything to that one thing.

dude your rating system is SOOOO meta brained putting psyker and hive scum at the top. you do realize this is a TEAM game and 90% of people either dont want to or cant play without getting hit? like hyper glass cannons that can chunk like 50% of a boss bar in one hit are strong in soulsborne games but often require you to no hit and be incredibly fast to use their buffs in time before they run out and so no matter how good the damage and mobility, its frankly a BAD playtyle if your looking at it from the practicality of what almost everyone can actually do with if this was a pvp game, sure thats fine actually to rate things because yea, in pvp games, someone being able to one shot even if they have to be godly movement wise IS a problem because it affects other players but in darktide and pve games, its not that big a deal and when your dealing with well into the thousands of enemies per mission, thats SO MANY chances to make a mistake. if you ask me considering survivability in the hands of the average to good players its

ogryn

arbites

skit

zealot

psyker

hive scum

veteran

because again, even hive scum can do BOTH damage AND crazy mobility at least and when it comes to their role, thats whats expected of their role to do but again, on a arbites build you can make something that LITERALYL does so much damage to boss hp bars, has some of the best melee dps, and most of all has so much personal and group tankiness and with the dog being the ultimate extra unique tool to clear out gunner hordes before they even can get setup to start shooting is the biggest thing that makes the class so strong. basically, in a game where the standard WEAKEST can still do monmumental damage, immortality becomes the true strongest point with hive scum is about as meta as one shot martydom zealot builds were back in the day of nice to have if the person using it knows what they are doing but not noticed if they are missing cause they really arent needed.

and again, you keep trying to do the thing fatshark and the rest of the community KNOW is a bad thing being “oh this thing is underpowered and not picked because its notably weaker than everything else but hey, its still servicable so why dont i nerf LITERALLY EVERYTHING ELSE to be on its level and take away everyones power just to make this thing look less meh next to everything else!” no, you work through buffing whats bad to meet the current standard of strength, not the other way around my guy and scriers gaze isnt even that op in the grand scheme since even if your playing a melee quell build that stays low peril to use that one talent for surviability, psyker still requires so much effort to be survivable and hence why they are so low down in the rankings frankly with they only beat scum because of the fact that they can be tankier.

lastly, if you can survive without voice of command using infiltrate, i already explained thats not a big feat cause stealth is broken in a bad way that causes a lot of issues in a TEAM based game and if yo ucan with executioners stance, ok, i can play skit even with their buggy and mostly bad aimbot and frankly do MORE damage, EASIER, and while bringing SO MUCH MORE team support that it becomes the question when the skit is about on part with arbites and ogryn strength wise and about on par with everyone but zealot and vet who are lower down on this than everyone else of fitting the specific team role well because again, scum and psyker are fine even if they arent as strong overall because they fit more specific roles and still provide solid value outside those roles to the team. literally, nothing you have said has even come close to changing my opinion my guy…

helbore build is worse galvanic build

gg

Idk if I’m supposed to be laughing or worried

“how dare you make a ranking on the best classes by considering the best classes the best???”

its the truth, on the galvanic rifle and when i say meta brained, i mean in the concept of someone who plays the game from the perspective of 15000 hours and can one shot a dark souls boss with a random piece of glass while completely naked no hit. the reason thats a problem is because when you get to that point, you have NO CLUE what the majority of the player base deals with by and large and if it were a PVP game where people are expected to get to that level or at least, always be trying to reach that level, SURE, you would be the exact type of meta to balance around but guess what my guy??? your NOT because this is a pve game and in a pve TEAM BASED game ta boot where even the least damage focued build still can do crazy damage on all the other classes including even zealot frankly despite all their own problems, the best stat goes from “OH THIS WEPAON DOESNT DO 15 MILLION DAMAGE TO THE ENEMY WITH ONLY 1 MILLION HP!!! ITS TRASH CAUSE IT ONLY DOES 900K DAMAGE AND FORCES ME TO TAKE A SECOND SWING THAT ONLY OVERKILLS BY 800K DAMAGE!!! AW THIS IS TOTAL GARBAGE!!!” to “i can stand in the middle of a swarm of enemies and do literally nothing and not die” because when your dealing with 100 enemies on screen at any given time, sure, being able to kill each one instantly and maybe even kill 5 or 10 at once as one shots is great BUT if your killed by the enemy smacking you once, suddenly its worthless and if you dont bring team buffs to match what everyone else is bringing, sure, maybe you who can no hit PCR in elden ring will have fun but if that fun comes at the cost of leaving your team to die so you can get your hundreth clutch clip, its not that great for everone else which is why no only likes playing with people like you guys.

literally, beyond that, its not the best class in the game and i would be willing to bet fatshark posted a survey in the character selection screen to ask how the community ranked the classes and looked at time played vs what difficulties they play at vs their average successful mission rate, the majority of players wouldnt be even playing auric and even amoung the auric and low havoc players, vet would be considered “good for gold toughness in a coordinated group” but thats all my guy cause thats all they bring

whether you like it or not, while vet isnt bad, they dont bring ANYWHERE NEAR as much as the other classes and frankly, if you wanted to play vet ANY way, you are literally not just better off playing a different class but to make it more clear, its one thing to impose a challenge on yourself in a solo player game with that only affects you so no one can tell you no but if your playing with other people and bring a class like vet for elite sniping and support, you are ACTIVELY imposing a challenge that forces the rest of your team to pick up the slack on for the buffs you arent bringing that other classes could and or hte damage your not able to reach because your class isnt as good as alternatives.

also im going to go to bed soon so i might not react immedeately to anything said going forward but to just say one last thing, a lot of people in another game i play called warframe which im sure everyones probably at least heard about here will act like a weapon or ability being nerfed to no longer deal LITERALLY 15 million+ damage per hit and isntead only doing 10 million damage per hit making their acolyte kill times go from one shot to a measly 3 shot is the end of the world and ignore that in a game with SO MANY enemies at once, damage past a certain threshold only matters as far as the AoE goes and if your not playing a nuke frame that literally kills 10 tilesets at once without seeing a single enemy the entire mission, you will HAVE to find a way to make yourself survivable and that if you can achieve immortality so strong you literally just stand there up to level cap doing nothing and still surviving with ease, THATS how you actually break the game cause past a certain amount of damage which majoritivly comes from your weapons and shards you use and the companion you have with you rather than your frames build itself, you can make your frame immortal and than just use stupid broken strong weapons with i literally have a arcane persistence and grace setup with a hunter recovery panzer that LITERALLY as long as i maintain my status immunity, makes me FULLY immune to dying no matter the situation while than my weapons without ANY help from my build aside from one ability that strips enemy armor and primes them with heat damage, does again, LITERALLY, about a few million damage per projectile and it has so much multishot there are SEVERAL projectiles and i can even swap my build to have each hit cause a second void hit that with all the blast on my weapon causes a quadrupling of those hits for when im expecting to fight enemies that are immune to armor stripping to do so much damage that its not even funny (it is kinda still funny to see such big red numbers) and so, the strongest frames arent the room nukers especially cause builds like that tend to fail against isolated strong targets without sufficenct support from the weapons and companion choices due to the frame build investment required to achieve that leading to it not being as versitile no matter the situation and more prone to failureif you get unlucky or put yourself in a bad spot. thats the thing you guys forgot. i clear missions in that game in AT MOST, a minute or so after the meta brainers would but i do it with so much more ease and lack of need to manage 15 different buff timers and the extra time to clear is NEVER as long as people too focused on the meta of MORE DAMAGE and nothing else prented it is that your basically sayin, “IF YOU DIDNT NO HIT SPEED RUN ELDEN RING, YOU DIDNT REALLY PLAY THE GAME!!!” even though the person your talking to did speed run it and finished it almost as fast as you but without the weird extra no hit demand with you just cant get over the fact that they dont play the EXACT SAME WAY as you and that their opinion on things is different because of that like in this case, im not saying vets worthless, just that hes so overshadowed that why would you play him when its so much more of a challege due to lacking all the extra buffs. basically, he needs a rework and making him fill a roll that isnt currently that precisely filled that his lore and vibe fit perfectly sounds like a good idea.

High Havoc is literally and explicitly designed for the top 1% or less of the player base, yet you’re complaining that Vror is basing their rankings with the assumption you are actually competent with that class???

Everything else you’ve posted is cope, with grammar and sentence structure so bad it is genuinely difficult to read.

You seem completely unwilling to consider that your understanding of the classes could be flawed in any way, nor willing to consider different player contexts (eg pre-made vs randoms), so why even bother posting to a discussion forum?

Vror is posting actual gameplay to show how limited your viewpoint is, your counters are all just “nuh uh”. Put in vaguely equivalent effort in this argument or accept that your evaluation on Vet’s overall strength is, at large, not shared here.

It’s just incredibly frustrating to read.

Edit: Oh I see you’re a Warframe player. No wonder you expect the classes to play the game for you and game difficulty to be non existent…