Veteran & Plasma Guns

Don’t have to be a main for the class to be op. I have less than a third of the playtime on Zealot, and it already competes with my veteran in raw effectiveness.

In the video below you can see by the raw messiness of the gameplay that I’m not a melee main (lack of push stabs, proper spacing, over use of m1 spam etc), but you get insane results regardless. I’m not even sure if I built the class correctly.

That said I don’t think we need to worry about them owning certain guns. I can’t think of any they shouldn’t have. The reload talents, and suppression immunity alone means they won’t encroach on veterans territory of being the best special killer in the game unless they are insanely good with throwing knives which I have run into once, but how can you be mad at that? That’s pure skill.

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Plasma is based now with elite damage +15% and 25% flak damage/25% unarmored

also using blaze away and gets hot - helps a bit with cleave breakpoints (when your plasma goes through multiple enemies)

1 shot bomber and trapper sniper shotgunners to body

1 shot flamers and gunners to the head

2 shot bodyshot ragers and dogs

2 shot headshot reapers

shoot and kill bulwarks frontally in 3 shots (2 body 1 head)

4 shot mutants to body or 3 shots with one headshot and two bodyshots same with crushers

1 charged headshot + 1 charged bodyshot will kill anything in the game as well

anyways plz dont nerf plasma buff bolter instead or something lul

btw heres some gameplay of plasma BEFORE i took 15% elite damage perk now its even better somehow https://youtu.be/MvcXYwCEJo4?si=4vIl8fOUoggu_l96

downside is the reload time but u need to save voice of command or reload between fights or have teammates but its so worth it

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Zealots’re very funny. Please never give them a Plasma Gun, Fatshark.

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The Bolter needs at least twice its current ammo capacity to compete with the Plasma Gun on Damnation.

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I mean, if it was fun on top of being powerful, it’d be all people use, right?

Except for cases of blatent overpoweredness and meta hunters, most people have a minimum level of effectiveness and a minimum level of fun they’ll demand, and they’ll just play whatever fits into that group. If people hardly use plasma despite it being as strong as people report it to be, that suggests that it’s not a ton of fun to use.

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I love the Plasma Gun with VoC :kissing_heart:

Is this fine or not fine?

I definitely don’t have much fun with it. I prefer using a MK I autogun, or even a MK VII Headhunter sometimes.

It’s not all about effectiveness. The game is PvE being purely effective is not at the forefront of people’s minds a lot less than it would be in a PvP one.

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Personally, I think fun is mandatory. Being able to kill a bunch of stuff is part of what makes it fun, but on its own it isn’t enough.


It might be not exactly 3.3% per stack as they state in the description, but somewhat close to it (which is still enough for a plasma gun “not to reload”).


I guess it works the more you have, the less you replenish, and vice versa (up to 3.3% per stack)


Yeap:

It’s not infinite, it’s 100 hit mass. Different enemies have different hit mass. Plasma can’t penetrate through crushers, for example.

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You’ve convinced me. Math is fake, noone is a real word, Steven Hawkings is a lying ass who can totally walk, and your teachers were all wrong because no you didn’t need to use word-math-problems in your adult life because no f*cking part of “up to 3.3% ammo reloaded” explains why 10 stacks of weapon swap would return 10, 30, or 38 ammo back AND THAT MAKES ME IRRATIONALLY ANGRY

YOU HEAR ME @Tzcheese !?!?
I HATE YOUR MANDATORY FUN
I’M GOING TO DOWNLOAD THE SCOREBOARD MOD AMD THEN RUN PLASMA GUN AND I HOPE YOU HAVE A BAD DAY BECAUSE OF IT

MAKE IT MAKE SENSE

MAKE IT MAKE SEEEEEEEEEENSE!!!

That’s what “beloved” Psyker always trying to tell.

I bet there is an explanation in the code, but FS didn’t want to explain it all in the talent’s description (or it’s a bug). Code is the rule, description is just… words.

image

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IT’S

IT’S 3.3% OF WHAT’S MISSING

FROM

THE

CLIP

FATSHARK… YOU USED MY NATIVE LANGUAGE AGAINST ME WITH A WORD MATH PROBLEM YOU MONSTERRRRRRRRRS

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Now you will live with that till the dream is over :+1:

You WILL have fun and you WILL enjoy it.

This is not a request.

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They could have just copied bounty hunter for Weapon Specialist, and given us a free ammo/free crit after a few kills, or kills help it tick down faster etc.

Instead we got a guy having a mental breakdown.

This was basically me upon seeing “Focus Target!”

Could have just given us the Witch Hunter talent that also lets other people’s tags gain 20% more damage against said target.

Nope. It’s not quite the convoluted mess of Weapon Specialist, but it over complexified (and made worse) what could have been simple.

Oh well. At least you can actually pick up the 15% elite damage node with the new talent tree so it’s actually a passable keystone.

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Just lol.

Just lol again.

You have no idea how it works.

Yet you have no idea how it works.

Lol no.
Using it for ages doesn‘t mean all that much, if you did not read the talent description, and if using it also did not teach you how it works.

Have you actually ever tried to vent the plasmagun?
You act like the toughness dmg from venting is actually relevant and so massive that you would rather go through an 8 sec reload than to vent.
If you would actually try to vent, you might notice that the toughness bar barely moves.
And guess what, you usually vent when you just shot a lot (which is when you kill a bunch of specials/elites). And killing a special/elite grants you toughness on kill and toughness over time (unless you skipped this strong and easily accessible talent).

I didn’t imply there was any sort of contest. I just said Vet is actually overpowered in the sense of what the operative can accomplish in Damnation.

Ogryn was the most OP going into Patch 13 in my opinion, though Psyker was a lot more conspicuous with its power. Zealot’s arsenal got the most buffs going forward, and has the most stable talent tree with a ton of powerful passives frontloaded on the tree. Psyker has only gotten nerfs since then, really, without certain problems being addressed.

Vet’s second and subsequent third rework made them the most powerful teamplay operative and their damage went through the roof with the new passive layout at the bottom. I’d say both Vet and Zealot are at the top now in terms of overall power, whether you might consider that through DPS or teamplay or otherwise.

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Fair enough. I can see calling vet the most powerful in team play when things are going well, and vet can keep things going well better than any other class.

Zealot’s survivability however still makes them edge out vet in my personal class rankings. That one shot protection talent alone is absolutely bonkers. Especially with just a 2m CD. Only way you go down on zealot is with a trapper/hound or through immense enemy mass somehow cornering you in fire.

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