Ultimately, I do think the levelling system, with respect to acquiring level 300 items, is kind of grindy for a game without an adventure-driven story. I can’t speak for everyone, but VT2 is not a game that ends when you hit max level, or when you beat the story (unless you want it to I guess). You’re going to be re-doing the exact same 13 (or 23, if you include DLC) missions over and over and over and over, and at 20 minutes-ish a pop, that’s not a lot of actual content. For most people (myself included), I would assume what’s intriguing about VT2 (opinion) is it’s thrill of finding juicy reds, testing yourself on higher difficulties, and being able to play with friends on those difficulties - all things the Hero Power / Item Level wall(s) prevent you from doing, at least for a while.
Most of the complaints I see from people on this subject are like the OP, people who already do Legend/Cataclysm regularly (like myself) and who have new friends that join them and lose interest due to either “feeling carried all the time” or simply just losing interest before hitting a meaningful hero power. In fact I have a friend that lost interest recently simply because of how grindy it was trying to get all level 35 heroes, added with the knowledge that Darktide will be coming out soon, and he wants to save his energy for that. It sucks when you can’t game with your buds. While it hasn’t deterred me personally from continuing to play, I can see how it would deter others.
Here’s why I think item/hero levelling should be sped up a bit. Three key things:
a) People learn to play this quicker than you might think
b) Newcomers are burning out on the game before they hit level 35 on all heroes
c) Darktide is coming out soon.
For a), anyone without severe chronic carpal tunnel generally becomes good at this game fairly quickly. I recently had a handful of friends get into the game as level 1’s who learned how to play well very quickly, and once they had one level 25-35-ish character capable of doing Legend, we were able to take some of their other characters on Legend and beat it without too much fuss. I don’t feel the individual character levelling really brings a lot to the table though. Every class essentially does the same thing, madly swinging a weapon, blocking when you hear the “woosh” sound, reacting to specials, and ult’ing now and then, it’s just … now you’re a Wizard! or an Elf! etc. I feel that if my friends had stayed on lower difficulties for much longer, they would not have learned just how important it is to react to disablers appearing before the team. Getting them up to Champion/Legend and educating them about certain things as quickly as possible was a much greater learning experience, than baby’ing them through Recruit/Veteran. Sure their Hero Power/Gear prevented them from hitting any meaningful breakpoints like one- or two-shotting Stormvermin, but they were still capable of holding their own. Playing well exceeds any amount of gear/talents/hero power, but I won’t deny that being maxed out definitely helps that along. If you still feel you need more practice, you always have the option of staying on Recruit/Veteran for longer, nobody is forcing you to play higher difficulties … but the game is forcing you to play on lower ones, even if you’re ready for higher ones.
For b), those same friends I mentioned above unfortunately burnt out pretty quickly after getting one level 30-35 character. Even during the x2 experience event, they wanted to try new characters, but Recruit/Veteran and even Champion was too boring for them. They wanted to hit up Legend, but still needed the required Hero Power before doing so (as their item level was still a bit too low combined with their level/Hero Power to hop straight into Legend). They already achieved Legend-capable mindsets, but were now being forced to go back to a lower difficulty to level their hero, which I can see being a deterrent for new players. Rushing through Screaming Bell on Recruit/Veteran/Champion to level heroes didn’t make them better, it made them annoyed.
For c), Darktide is coming out this year, another game I plan to sink over a thousand hours into. Which means FatShark may see a larger player decrease in Vermintide 2 soon. Some people see how much effort it takes to level heroes, and with the release of Darktide soon, may deter new players from purchasing/playing this game.
If I were to suggest any changes, honestly, maybe having +100% experience for tomes/grimoires collected would speed it along a little more. Or as a more drastic suggestion - just leaving x2 experience in place. Another game I play a lot and sunk 4000 hours into was Monster Hunter World. Upon the release of their “final update”, they gave us all event quests, all the time (whereas before they were either random or seasonal), and increased the drop rate for rarer gems. This didn’t help me much, as a veteran player, but I’m almost positive that decision helped bring in new players and get them up to speed to the “veteran hunters” like myself a bit faster.
Note: I noticed Borderlands mentioned a lot in this thread and while I’ve only played Borderlands 3 myself (a lot), I just want to remind everyone that the enemies scaled with your level in that game (ignoring other difficulty-enhancing features like “Mayhem Mode” and “True Vault Hunter” mode). Levelling made you stronger, but in turn, made your enemies stronger too, so if you ran through the story on a level 1 it would feel more or less the same as running through with a level 27 (albeit you’d have a few more skills/weapons at your disposal at higher levels, which would certainly help). Additionally, if you played with a friend, enemies would scale respective to the “player’s” level. So if a level 30 character joined a level 15, the enemies would appear to be around level 15 for the lower player, and around level 30 for the higher player. Also, you could play as the same character as your friend, so if they picked “Zane, the Operative”, you could do the same. I enjoyed this about Borderlands 3, as I could play with my friends and we would all share the same gaming-experience without having to level different characters to play together.