It’s not in any way reasonable. Without speedrunning I’d say most maps average around 30 minutes, perhaps it’s 25 but let’s just do some quick math on 30 minutes shall we. 87*30=2610 minutes/60=43,5 HOURS.
43,5 hours to get your helmet after you finished the 13 legendary maps or champion (whichever it is) for just ONE career. Some careers can speedrun maps but not all.
The game is good enough without enforcing these insane grinds of red duplicates and 100 missions for one careers helmet. I would prefer if they didn’t even add this challenge in, adding it in and asking for 100 mission is a giant middle finger imo. It’s clear they didn’t think it through of how long it actually takes to do this on multiple careers you like. How much of the playerbase spends hundreds of hours on this game? Less than 10% I’m sure. In vt1 it was basically the same 1k players over and over.
Grinding in this game isn’t impressive, it’s just something people who enjoy the game do. Casual players need a reason to stick around besides gameplay and this grind isn’t it. At this point in time (300 hours of vt2 I had half of all the reds in game in vt1) in vt2 now I have 1 on kruber, 0 on bardin, 4 on elf (3 dual daggers), 3 on saltpyre (all normal crossbow), 0 on sienna. How is this encouraging? It’s NOT. Vt1 didn’t have red dupes when I started playing it why did vt2 have from the start? Who made this decision and why was it approved? It’s obvious to anyone with a logical thought process that the current implementation is horrible.