Most likely there was already such or similar topic, but I will repeat and try to compile what in my opinion is missing, some items I will explain why, and some not - in view of the obvious. Also will be a good addition Your any opinion what you lack.
Let’s start simple - mods that deserve and are required to be in the game by default, some have already been reimagined and brought into the game. Some of the mods are extremely useful and make the game more comfortable. If anyone Shark is interested in this (I really hope so) - if necessary, I can provide links to the relevant mods so they can test it themselves.
Ping - before starting a mission we can select a server by ping, but inside the mission we can’t see it (I remind you that in Verm it was).
Bindings wheel buttons - a very necessary and convenient thing for quick and quick mark where the enemy / where to look. You say press the button and so on - but how convenient to do it in combat? Or say in the army - but the army for some reason does not want to use, even if possible. When it is easier and more convenient to press 1 button and all.
more slots for builds = extremely, no EXTREMELY necessary thing, if even before the 13th patch 5 pieces is quite enough, then with its release and the subsequent ones are very few, and do not tell me that players use 1-3 builds and all.
Summary
I also want to note that it would be extremely convenient to be able to in the builds to save modification of weapons, so as not to change it every time. For example, I have two swords with exactly the same parameters and talents, but in two different builds I use different modifications (Ilisi and Deimos) - and I want the weapon model to change depending on the build. We are in the sweat of order and simplification, so here’s an idea.
Preview donatnoy cosmetics - I mean the ability to immediately view the entire set of clothes on the character, not separately. Want to turn on the character, spin it, not to see a static picture or separate clothes to check.
Reducing the talent tree. It is necessary mainly to show in the form of 1 screenshot from the game (friends asked, you examine the player), personally for me - you can reduce the size of icons and these paths to the skills. Make more compact tree view.
Add a display of the number of charges in the cartridge - how many times playing with friends without mods I heard the phrase from the category: there is probably still left, now I’ll take more. Yes, and banal playing in 4 shooting classes, you throw the box, continue to shoot while there is an opportunity and then turn to take ammunition and the box is not - ask who took MY ammo, and the answer is ‘I did not know how much there’
The ability to inspect the character not only in the lobby, but at any time - this is sorely lacking if you liked how some person played and want to see what he was on, well, or there are questions about what is wrong with his assembly, and while the opportunity to inspect no (no time).
Improving the kill feed - removes duplicate kills elite, specialists (killed 10 shooters elite - and will write 10pcs), an endless stream of kills is cool, but here when you hear the trapper and do not know whether he was killed or not (did not see him) - it’s bad and sad, makes you hold on to a constant paranoia
Remove the effect of grey screen 1 wound - of course I understand everything, it’s a long-standing chip and a small hint that you can not make mistakes, but how annoying it is. I want to see the full spectrum of colours, but instead I see a grey screen and get a sense of loss of vision. I understand and see my xp perfectly well, I don’t need to ruin my impression of the graphics even more. This is probably one of the best mods out there, yes it doesn’t completely remove the grey filter, but it’s not as gaudy.
Which book - on the menu of tasks, it is not difficult to add a distinguishable option grimoire on the task or not, the fact that there is a tag with the book is not bad, but add a small difference will not spoil the game.
Numerical display of ammo, grenades. You will tell me that adding information digitally about allies will increase toxicity, and it would seem that colour indication works. No it almost does not work, for the simple reason that they are quite inconspicuous and few people pay attention to them, how many screams and yells I heard when I played and in the pack, and in random from the category of ‘I needed ammo’ spam ‘Need ammo’ and other stuff, when you took ammo man, who really do not need them. Numerical and visible indication gives you a real understanding of what a person needs and what not, what is the point of colour indication if it is just not visible and it does not give a normal understanding of the need for ammunition. With grenades it’s a bit easier, because many people realise that Ogryn’s Nuclear is more useful than Shooter’s Shrapnel, but even here it doesn’t always work for the same reason
Hub Hotkeys. They’ve had it before in the other 'tide games, the only reason it’s gone in Darktide is to drive monetisation via “retention” and “exposure”.
It’s a compromise if they don’t want to implement a menu where you can bypass the entirety of the Mourningstar (a la the Psych Ward mod)
Can you point the mod you are referring to here?
I have seen the disable screen effect mod, but I am not satisfied by it as it removed any effect. I would like that the effects are less visible, but not removed.
The fact it doesn’t show at all is not something I want. I would just to make them more friendly. Especially the grey effect and stealth effects (veteran and zealot, both are too much, you cannot see anything).
The modifications that should be implemented in my opinion.
Inventory improvements: a filter by family weapon is needed
Talent tree improvements: we should be able to quickly change one node or to remove all talents picked under a node we want to remove. We should not have to remove picked nodes one by one as we have to do actually
About the quick injection - although I use it myself, but alas I understand why it’s not built into the game according to the developers and I agree, ‘slightly unbalanced’. But if you set up a normal injection speed - it’s fine.
And for the talent tree thanks, I forgot that I have it, how annoying and annoying that they did not provide this feature.
so you use disable screen effect for this?
Cause when I use it for stealth, this is canceling any effect and not making it less annoying.
I wish the author could just allow to make the effect with less opacity, but this is not how the mod works (I have looked the code, and this is really well written).
There you can separately adjust what effects to remove and what to leave. I chose the wound and a couple of other things, regarding the wound - yes he does not completely remove the ‘greyness’ but it becomes not so annoying
Ok… thanks… I will ask if it is possible to see the same for stealth (vet and zealot).
I hate the stealth effect cause it is really too dark and can’t see past 3 meters ahead. But still, I would like to be able to see that I am on stealth without having to check buff bar.
1.its a bit of fake , we used to play on dial up with 300+ pings the issues people have with DT is more to do with their UP connection not sending packets in time. down to either that side of the connection or their pc, just looking at ping isnt really going to help in DT.
6 , 9 and 11 i actually consider cheating , minor infractions to be sure but still technically over the line.
I honestly don’t see the point in having FS double down and do this work when the mods are there for those that need it.
there’s a mod that permits you to see your ping in mission
I use it. I don’t consider it as mandatory, but when I get strange behavior in my game, I check it. Sometimes, the ping is the reason why my game is acting strangely
By you… I don’t consider that as a cheat. Even spidey sense mod is not cheating for me.
But alt+F4 and reco to avoid death is pure cheat for me…
i dont know what spidey sense does so cant say. but alt f4+ reconnect isn’t a cheat your not altering anything that’s exploiting core functionality. and i completely agree it should of been patched out years ago and anyone who used it should have their account burnt.
cheat: act dishonestly or unfairly in order to gain an advantage.
You see, different feeling. At the end, this is fatshark that defines what is acceptable or not.
For me, it is cause you cannot avoid the death or revive by pressing a button while in game. You need to do ALT+F4 and reconnect to achieve it.
So this is not intended that you can avoid the death, so doing it intentionally is, in my opinion, cheating.
At contrary, changing what you see on screen, I don’t think it is cheating cause I see that as a problem not addressed by the devs. I am sorry but lot of effects are causing problems and this has been reported a long time ago.
Removing the grey effect is not suddenly giving you a supra vision.
You still see things… even making lighter the stealth effect is not a cheat, cause you could adjust your screen to counter the effect.
And tbh, I actually have disabled it on my game, but I don’t play stealth actually. Mainly cause of the screen effect. If I let it, this is really terrible to use the stealth, and the mod that removes it entirely, it goes too far for me.
In principle, the NumericUI mod can be fully transferred to the game, I have highlighted only the minimally useful ones. I myself also use the scale on the CD of my allies, the numerical value of the cd of the ult.
fair enough we can call alt f4 a cheat, i just had a different definition in mind at the time is all , we both agree it shouldn’t be allowed.
the alt f4 is using just the normal game systems but in an unintended way id term that an exploit, where as actually changing how something is displayed to gain more information id call that a cheat.
6 adds info the game doesnt provide - so its cheating
9 improves your vision -so is cheating
11 again more info than the game normally provides so cheating.
thats why i differentiate between the two types of issue, but its pure semantic im not defending alt f4 in fact fair to guess id punish it more severely id happily ban people for that
well these points i only consider cheating specifically because they are not implemented in the game , its not a value judgement on the value of them just that they are outside of what is included in the game. if they were added then i would not consider them a cheat, the rules would of changed to allow them.
I personally think one can use whatever he wants. The red line for me is when a player with mods starts his karkshit on how good he is. I don’t care what these mods are. Just shut up and do your part. I am playing Darktide, you are enjoying yourself, we are different.
That’s my position about mods.
If they don’t hurt other players, and if they don’t allow you to send datas (that would allow speed hack, damage immunity etc), then it is fine for me.
BUT, if Fatshark could implement more QOL mods in the game, like the OP suggested, I would be totally in favor.
For screen effects, I am sorry but stealth effect are too much dark.
I wanted to create a stealth sniper build for veteran (with headhunter rifle), but I’ve never could. The screen turn to dark green and you cannot aim an enemy at more than 5 meters of you.
That’s stupid.
And the grey effect for zealot is not better…
But, still, I don’t want them to be removed entirely. I find useful the screen effect as it gives you the indication you’re still on stealth.
But between none or too much, I would like something balanced… but between the two, if I cannot get something balanced, I prefer none.
In my mind cheats are exactly what can break the game. And the display of really necessary information does not break it, take 6 - what is cheating, the player will just see how many charges in the box left. 9 - in that mod is not all of the presented need to add, for example, the same grey screen from 1 wound - well, I do not know how you, but for me its absence or weakening will not affect in any way, the forum saw a topic about highlighting specialists on the contours - it’s really a cheat. 11 - again, this mod does not affect the number of bullets itself, it gives statistics and will allow players to be more attentive to the resources on the map.
How many times I have seen the situation when 2 soldiers run up to the box, one lacks 100 rounds of 1000, and the other has only 10 left, and the first without thinking grabbed. Adding this functionality will not eradicate the problem, but at least the chance that resources will be distributed - will increase.
Returning to cheating - contours, highlighting the location on the auspike, mini map, spider sense - this is for me real cheats, maybe there are some more, but the point is that I described more for comfort and coherence in the work of players. Perhaps I have an idealistic vision, but what is it is