I understand the value of perfect property stats and “unique” skins on gear, but beyond that, that’s all red items are.
Considering the work and time required before you start earning these, I really feel as though they need to be on a fundamentally higher level than orange gear. A player can spend so much time in what can loosely be described as “end-game”, just trying to earn a single red. So much time, that they may have already received or rerolled perfect stats on an orange before they see their first red. This was my situation.
Since getting reds seems to be the only end-game that exists, how about something simple like, adding a 3rd stat property to red items?
Or allowing 2 orange traits on red items?
Would it require rebalancing gameplay? Possibly.
Would it give players a real reason to seek out these pieces of gear? Absolutely.
If anyone has examples of how doing either of these changes might seriously compromise gameplay balance, I’d like to hear it.