Updates to Havoc - Dev Blog

Hey Everyone,

When Havoc Mode was first released at the end of 2024, we mentioned it would be a system we’d continue to hone with community feedback.

Over the last couple of months, we’ve been reading tons of input from the community on Havoc through player comments, threads, videos, memes, etc.

Now as the first dev blog for our next update, Nightmares and Visions, we’d like to tell players all about the work we’ve been doing on Havoc and the changes we’re bringing to the game mode in March.

First of all, we upped the pacing a bit to keep things fresh. Players might notice there is less time to regroup than there was before. There are other larger changes we’d like to touch on in this blog, though.

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Rank Overhaul

One of the biggest points of feedback we received had to do with progressing through different Havoc Assignment Ranks.

(As a quick refresher, Havoc Assignment Rank is the current Havoc Assignment a player has access to play in the game; Havoc Clearance Level refers to the highest Assignment a player has completed.

A player’s Havoc Assignment Rank currently changes after each mission or after each weekly reset. It can go down if a player only plays lower Assignment Rank missions that week. However, a player’s Havoc Clearance Level only goes up over time as a player completes higher Assignment Ranks.)

As it stands in the game now, before playing a game of Havoc, the party needs to choose which player’s Havoc Assignment they’d like to attempt to complete. After finishing the game, only the owner of that Havoc Assignment would see their own Clearance Level go up. The remaining players would need to wait until the following week to see their Havoc Clearance Level go up. We read the feedback saying this part of Havoc was frustrating and unclear.

Further, there were worries of “boosting” other players through the initial system we laid out.

We’ve made some changes.

With this update, we’ve changed it so everyone who participates in a Havoc game will rank up their Assignment Rank. That is, upon winning the mission, all the players of equal or lower Assignment Rank to the chosen mission will be ranked up.

All players who participate get the mission reward, as well.

To make it fair, everyone who participates in a mission for Havoc will be eligible to be penalized upon failure (i.e. lose a charge), too.

These changes were made to ensure everyone who participates in Havoc will feel rewarded post-mission.

How do we determine how many ranks a player will climb after completing a Havoc mission?

It is determined by the difference between the player’s Assignment Rank and the Assignment Rank being played (shown in the chart below).

  • A gap of less than or equal to 5 gives an increase of (1) Clearance Levels.
  • A gap between 6 and 9 gives an increase of (2) Clearance Levels.
  • A gap greater than or equal to 10 gives an increase of (3) Clearance Levels.

A player’s Assignment Rank is no longer determined by the highest completed Havoc Assignment Rank from the previous week. Instead, as long as a player is active each week, the player will retain their current Assignment Rank. (A player is considered “active” as long as they attempt at least (1) Havoc mission in a week. The player does not need to win the game in order to be considered an active player.)

Now, the only way for a player’s Assignment Rank to go down is if they lose all three charges or they are inactive for a certain period of time (i.e. a player does not play at least (1) Havoc mission after a weekly reset).

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Havoc Campaigns

Along with Nightmares and Visions, we are introducing something to Havoc called Havoc Campaigns.

Havoc Campaigns is what we’ve opted to call the rotation of the mission pool and mutators within Havoc, we want players to be able to learn and adapt to these combinations while also changing things up over the period of the current Havoc Campaign. It’ll begin from this update!

Maintenance Announcement: With Havoc Campaigns, we’ll be introducing new balancing to the game mode. Ahead of Nightmares & Visions, Havoc will be “off-Campaign” and unavailable to play from the Sunday, March 23 until the day of release on March 25.

During this off-time and to reflect the balance changes made, we’ll reset everyone to their nearest threshold depending on the highest they reached the previous Havoc Campaign period. (Please see the chart below.)

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New Mutators

With the next update, Havoc will see four new mutators to challenge players.

Heinous Rituals:
Reports indicate that the Admonition has begun creating more Daemonhosts in this area, disrupt these rituals before it’s too late.

The Encroaching Garden:
Marked Enemies will heal affected allies in proximity.
If these enemies are not dealt with quickly, they will rapidly regenerate the enemy forces.

Rampaging Enemies:
Enemies in this sector are rampaging. They grow emboldened upon witnessing the death of another of their kind gaining increased defence against attacks.

Enraging Elites:
Elite enemies will upon taking critical damage become enraged, increasing their attack speed, movement speed, and give them complete CC (crowd control) immunity.

These four mutators will replace the current four mutators in Havoc.

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This summarizes the first wave of changes we’re bringing to Havoc for 2025. We still have more ideas we’d like to explore and bring to the game mode this year.

We’ll be reading the comments across our platforms in response to this blog, so please join the conversation and let us know what you think!

Thank you for reading and playing.

– The Darktide Team

26 Likes

We love Strawhat

14 Likes

Not big changes, but then again I don’t care for Havoc much - maybe this’ll be more fun for others?

At the very least the new campaign looks to be dps-focused rather than regen/anti-corruption focused for builds going forward.

10 Likes

Havoc changes seem good, guess we’ll see when the patch drops.

New mutators are nice to see, current ones are stale.

2 Likes

In one hand I am glad that I won’t be forced to run Beacon Zealot because of “The Blight spreads”

But on the other I’m kinda sad the other mutators were removed for this cycle

Wouldn’t it be better to have all 8 mutators available for play? (And just rebalancing the blight spreads ofc)

2 Likes

existing mutators replaced with the most tedious unfun mutators

2 Likes

It would appear for the time being they want to test these mutators to see how they mesh with the whole playerbase and not just testers

2 Likes

No mutators shown here is more annoying/unfun/problematic than Blight Spreads

3 Likes

why does it need to decay in the first place? i’m not getting worse at the game week by week
let us pick the havoc rank, map, modifier and mutators for each mission, give rewards based on the highest completed that week but we should always be able to pick any havoc rank up to and including our highest ever completed. if your ranking system needs charts to explain it’s too complicated

are the daemonhosts idle or aggroed when spawned?

this one sounds like it will even further encourage passive bubble shield gold toughness gameplay that makes havoc so boring, particularly the CC immunity

11 Likes

Please don’t remove moebian modifier and let us choose maps?

8 Likes

100% of the playerbase choosing Archivum

Daemonhosts will probably become inactive if you kill them ritualists

And the engaging thing is probably to counter full crit builds (Aka all Zealot and Vet havoc builds lol)

So happy that blight and the ridiculous gunners are gone. Can’t wait to come back and try these

2 Likes

And what is the problem with that? If people really want to play the easiest map why not let them?

4 Likes

You literally described the problem without me even mentioning it

It’s too easy

1 Like

Why does that make a difference?
If people want the easy way out let them.

3 Likes

Or simply remove the map from the map pool?

This one is really cool, kind of like a mini event in a level. Just wish these modifiers also showed up in aurics/regular play. Or that I could choose when to play them.

I still don’t understand the design philosophy behind these restrictions. I thought the whole point of Dartktide’s mission board vs Vermintide’s was the idea that more modifiers would be added over time to increase mission diversity and add replayability to the levels.

Why is it cordoned off to Havoc only? I cannot wrap my head around it.

4 Likes

as long as weapon and skill balance adjustments are not made, most players will continue to play using template builds such as DS, Smite, spamming VoC & Chorus, and Dome Shield… even players with no skill will be able to easily reach Rank 40.

What exactly is “challenging gameplay”? :thinking:

12 Likes

truer words have never been spoken