-Made havok grindier by forcing players to go to 40 piece by piece, and completely removing incentive to join other peoples havoks.
-completely gutted old modifiers and replaced them with infuriating bs ones.
Hope you’re excited for the new patch guys!
So wait. Before if everyone is at 40 we get a collective 12 tries at some havoc 40. Now we get 3 collective tries? Then we derank to H39? Whaaat? Thats awful.
Sooo, no body gona talk how bad rewards is?
Only money + materials, no good weapon, no cosmetics (i dont count dangling one at 40)…
Suggestion, give player a request for weapon/curio with preferred dump/characteristic stat, depends of rank, how un-upgradet it will be, and at 40 just 500 weapon power or same for curio.
These are great changes, glad you guys are listening to the community.
**Feature Suggestion : ** Give us the ability the select between 2-3 maps when get a rank?
Currently it’s only one map, unless you derank or force-derank. That’s what we were doing, to get different maps, so we don’t have to do same one over and over.
It would be cool to at least have an option for another map.
I do not play Havoc anymore so I don’t really have much interest in this, but does this mean the same shooty Mc. Jackson ranged elites are still spraying and beaming players, AKA, bubble shield life is still going to be the safest way to get through?
instead of wasting dev resources on something like this, they should have used them to improve Maelstrom by replacing its boring mutators (such as “no ammo, melee only”) with something more engaging.
since there’s no cumbersome matchmaking system, anyone can join easily, and there are no penalties, so not many players would feel forced to stick to meta builds.