These penances are still completely unobtainable through normal play thanks to the ridiculous private game requirement and require adjustment.
Ironically I would argue that with the addition of the train mission the Just A Flesh Wound penance is not even remotely challenging, I would have completed it a number of times by now if not for the worthless private game restriction.
Malleus Monstronum is just not fun, still requiring your team to pretty much do nothing while you brain burst a monster to death. Not as bad as it used to be, but given it’s locked behind a private penance fatshark know it’s a stupid challenge.
It wouldn’t be a problem IF they weren’t also required to unlock other penances.
That was always the main issue for me. Make them extra penances and add two other penances to replace them, that are simpler in nature and don’t require private games.
I reckon it’s about providing a streamlined quickplay experience for everyone involved - without the players needing to consult in very little time there is before the mission starts that one of the players is basically on the clock for speedplaying the mission, or that the monster that appears at one of the triggers will have to be tackled by the Psyker only, and not with the most efficient tool for the job.
That’s not to say these efforts cannot be coordinated in public games, but if it’s been changed like so, then there must have been negative backlash about it somewhere, and not a minuscule one.
Are these penances inadequately designed? Yes. Are the private game requirements band-aid fixes? Yes. Is this the first time FS has cut a rotten limb with Occam’s razor principle to avoid reworking something? No. Would they do it (the Occam’s razor bit) again? Yes they will.
I would be all for reworking those or making them non-mandatory for other penances, but on the former - that ship has sailed; and on the latter, penances aren’t exactly seeing much extensive work being put into them, so clearly this isn’t going to be tackled unless people just start screaming about it, and loud.
The unfortunate problem isn’t that these pennances are private, it’s that they’re fundamentally poorly designed in the first place for a 4 player coop game and Fatshark shouldn’t have introduced them in their existing forms in the first place. They’re not the sort of thing that can really be organically attempted and completed through normal play typically (train mission and flesh wound being a much later development), rather they require a dedicated run with a supporting team that’s willing to play along. They’re the sort of thing that belongs in a single-player or solo experience, not trying to rope 3 other people into helping accomplishing your single Pennance, which is what led to them being made Private only so people would stop spoiling quickplay runs trying to complete them. I’m not sure why Fatshark didn’t design (or redesign) these in such a way as to be more suited to the game they actually made, but their fundamental design is the real problem, they’re inherently badly designed achievements for Darktide. Making them requirements for other pennances was even more inexplicable and someone at Fatshark should be genuinely professionally embarrassed over that.
There’s so many zealots now who play with maryrdom, this restriction should’ve been removed with recent patch, because this penance would be finished in less than 10 games for all of them just by playing normally.
For psyker penance it would need just 1 talent investment and at some point it would also be done without trying. Cutting off 50% hp of monster with brain burst isn’t hard, especially on heresy
If you don’t have friends to help you with them, I would recommend the discord server for Darktide or even the “looking for groups”. ( Looking for Group - Fatshark Forums ) I pretty much have every penance unlocked (just purge the heretic and scab plasma gunner remaining).
I do agree it would be nice to have solo mode.
By the way, rolling steel and the new martyrdom zealot makes just a flesh wound pretty easy to obtain.
Discord server is not usable, has phone requirement. I appreciate the suggestion however.
Had pretty poor luck there with Not A Flesh Wound before it was locked out at any rate. Usually just trolls joining or borderline AFKers with grey equipment wanting carried through it.
At any rate that does not address the shitty design of these penances.
Didn’t know their discord had this. Forgot. I wonder if you could use a LAN line number if you don’t have a smart phone.
I think it was an issue back in the day. People were upset about the penance chasers and complained a lot so made the locks. I do think it was a mistake to lock em before adding solo mode. Although it would be nice to give commands to bots or enable/disable them.
Mortis trials with a brain burst focused build would probably be a good way for it with all the monsters. You can try merging strike teams (which should be default) and ask people in the strike team if they want to do a private game. Or in the mourning star chat.
for just a flesh wound do rolling steel from the campaign missions.
You just need at least one another person to help you to make it a private game.
I can do it, I am just not super consistent with when I am on and in EST.
I have a phone, I don’t give my number to organisations that will sell it to spammers and advertisers if at all avoidable.
I am well aware, making them unobtainable through normal play was not an adequate solution. The issue was the shitty design in the first place. This does not rectify that. If people are griefing teams to obtain penances the issue is with the penance itself.
I appreciate the offer, but that’s not my goal. The penances should be changed and private restriction removed. (Or just private restriction removed)