Yes, I see that there are tons of other posts asking for two-handed sword buffs, but Fatshark doesn’t seem like they want to even touch the damn thing so I’ll keep bugging them anyway.
- Executioner’s Sword has better and more efficient armor-killing
- Executioner’s Sword has better swing pattern as a cleave weapon, even when it’s already strong against armor
- Executioner’s Sword has higher critical power modifiers with normal swings, which does more damage than a Two-handed Sword’s charged attack against unarmored enemies (WTF?)
- Executioner’s Sword light attacks slide through armor while the Two-handed Sword cannot, which is extremely crucial as a cleaving weapon. But somehow Two-handed is the one that doesn’t have it when it’s clearly the inferior weapon in terms of damage.
Edit: It’s also better at dealing with shielded enemies.
Literally no reason to use a two-handed sword over Executioner’s Sword. And I don’t like using X-sword because I honestly don’t like the charged attack. I’m not suggesting to nerf X-sword, but can we please give some love to Two-handed Sword as well? The very least you can do is give it the ability to slide past armor with light attacks. Or a decrease in speed penalty while using charged attack. Or even a decrease in damage fall-off through cleave which it greatly suffers when trying to deal with a mixed horde. Something. Anything.
You have two swords that are supposed to function and excel in different ways, but there’s a clear imbalance here when one of them can do both things better than the other.
Edit: You guys are right. Two-handed Sword does have a position to fill… to uselessly lie around a slot in everyone’s inventory. Because no matter how much you defend this weapon nobody is still going to use this slapstick even in pubs and that’s for one reason: it’s simply inferior to almost every other Kruber weapon and it deserves a buff. You’re all delusional.