TWO-HANDED SWORD (again)

Can’t find any mention of this change in patchnotes.

Part of “All weapons have also had their cleave tweaked in order to make some weapons more viable than others, against large hordes of enemies.” presumably, in 1.0.5.
The change on the stat sheet is from 1.0.5 beta to 1.0.5 live.

Again, where did you get the numbers from? I am not saying that they are faulty, just curios. Also, are u sure it works on all enemies, maybe it"reduces SOME enemies’ hitmass". Was it fixed, because the last time I checked linesman did nothing?

The spreadsheet. It only reduces some enemies, but all enemies you actually will ever care about.
Skaven slaves, clanrats, clanrats with shields, fanatics, marauders, bulwarks and even zerks and, funnily enough, maulers. Basically everything, except maybe specials? But even then, globes/gutters have a hitmass of 1, you can’t penetrate hooks/armored, leaving only leeches and stormsorcs and i have actually no idea if you can pen them. Although at that point i think it’s sufficient to just say they don’t really matter and be done with it.

This things are not obvious at all, so I think you should have mentioned them in the original post.
Also, knowing all that stuff, and making all those calculations, somehow you didn’t do a detailed stagger comparison, limiting yourself only to the number of enemies staggered, not mentioning the strength of it.

I personally simply don’t care that much about the amount of stagger and far more about the enemies hit, especially since i have no idea what those numbers mean beside ‘more staggering’. I also feel like it goes beyond the point that i was trying to show: That it is not the cleave holding back the great sword.