Twinned Blast should be on a cooldown instead of 10% chance

I want to use grenades for moments where it counts and the idea of a passive triggering 10% is so unattractively ineffective for moments like that. If it was guaranteed to happen but on a long cooldown it would actually be a useful passive!

4 Likes

Could be activated by holding the “throw grenade” button for an extended time.
Character would pull out a 2nd grenade and hold 2 at once, then throw them at the same time.

3 Likes

Good idea, that 10% chance is worthless. Triggers at random and will trigger statistically somewhere between 2-3 times per map.

IMHO generally speaking Veteran is outshined by other classes in his every possible role currently, so that poor talent is quite symptomatic to the more underlying issues.

2 Likes

I definitely get that vibe from some passives on vet. I wonder if it was the last class tree made and was rushed to meet a deadline.

1 Like

Iam not sure if I ever needed two at the same time with Frags. If I need two, then one after another for the stagger, to pick someone up, or play with one of Hadron’s Gameboy. Two Kraks at one time could be nice against Monsters, I guess. Maybe against a cluster of Bulwarks, if they dont home in on the same one.
(We dont talk about Smoke grenades.)

Needing two grenades at a time in general is a situational thing. Having that happen randomly is useless.

1 Like

Agreed. I looked at that “10% chance” and immediately knew that I’d never ever use it, even if I went for some silly grenadier build.

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