Trying Vermintide 2 out as a Darktide Player


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These are the mods I use.

For builds I tend to play (followed guides on break points for cata and some personal preferences) … (I won’t bother mentioning trinkets unless you want to know usually I just run Nat bond [which some people really don’t like] curse resistance, more crit chance, power vs chaos, attack speed, stamina, and health.

Grail Knight
Bretonnian Longsword (attack speed, crit chance, swift slaying)
Bretonnian sword and shield (Stamina, block cost reduction, Off balance )
2-1-2-1-3-1

Slayer Bardin
Cog Hammer (Block cost reduction, crit chance, resourceful combatant )
Throwing axes (Power vs armoured, Crit Chance, Conservative shooter)
1-3-2-2-1-3

Engineer Bardin
Cog Hmmaer (attack speed, crit chance, swift slaying)
Trollpedo (Power vs Chaos, Power vs Armoured, Conservative shooter)
2-2-3-2-1-1

Waystalker Kerillian
Sword and Dagger (+2 stamina, crit chance, resourceful combatant )
Javelin (Power vs Chaos, Power vs Infantry Conservative shooter)
1-1-2-3-3-2

Shade Kerillian
Sword and Dagger (+2 stamina, crit chance, resourceful combatant )
Moon bow (Power vs armoured, Power vs monsters, Barrage)
1-1-2-2-2-3

Bounty Hunter Saltz (My most DPS build/play style easily)
Bill hook (+2 stamina, crit chance, swift slaying )
Griffon foot (Power vs skaven, crit power, scrounger )
2-1-3-2-3-2

Zealot Saltz (one of the times I don’t take curse resistance for book runs)
Great hammer (attack speed, crit chance, swift slaying)
Brace of pistols (Power vs armoured, Power vs infantry, Barrage)
2-1-1-1-3-3

Warrior priest (barkskin instead of nat bond)
Skull splitter and tome (attack speed, crit chance, swift slaying)
Flail and shield (Block cost reduction, crit chance, resourceful combatant)
2-3-1-3-1-2

Unchained Sienna (used to do flaming flail and fireball staff)
Reaper (Power vs skaven, crit chance, swift slaying)
Coruscation staff (Power vs armoured, Power vs infantry, thermal equalizer)
2-1-2-1-3-3

Necromancer
Dagger (+2 stamina, crit chance, swift slaying)
Soul stealer (Power vs armoured, Power vs chaos, thermal equalizer)
1-2-2-1-2-2

… Going through all this made me remember how much I hate not having full control over my build :smiley:

If I didn’t mention the class… I don’t really play them unless I am messing around.

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Correct.

I’d say it’s a natural reaction. The way I see almost any shield weapon:
it’s just a clutch board that you got to drag through the mission, waiting for things to go really bad, for it to finally shine.

The way most people use shield is by spamming shield bash (first heavy on base game shields).
Unlimited cleave and very high stagger allows shield user to hold back large waves of elites and heal like crazy.
You need to learn to do block cancel, though.

But honestly, only a few maps are hard enough to bring shield along IMO, even on Cata.

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Oh another thing. You can’t roll 20% damage vs chaos and skaven on weapons (both at the same time). You can only roll that on a trinket. They took it away for some time then brought it back.

Beastmen count as chaos.

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I like shield on warrior priest and grail knight as a fall back.

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Like all of them are dlc weapons :cry:

Speaking of, if you are not going for a crit build, what’re the better traits? I know swift slaying is the meme, is it worth running even if your career doesn’t spec into crits?

I didn’t use heavy 1 at all, because I’m guessing I misread the armory mod and it seemed better to light attack for hordes, and lack of ap damage made it seem worse than heavy 2 for specials.

It’s very funny how similar that sounds to the Ogryn shield from DT however.

WP flail shield is legit disgustingly good tough. Then again book is just too fun / memey for my taste that i have to use it.

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Yes, 90% of the time. The only contender in my eyes is opportunist.

Armory won’t show correct stats for shield bash for some reason, mb some other things as well, cant remember.
Spamming lights against hordes is okay. Shield bash is pure stagger no damage, its purpose is to stagger lock crowds of elites

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Yeah… they are. There’s some good vanilla weapons I liked. I honestly didn’t like Krub’s until the DLC to be honest.

But for vanilla gear (for the classes it sounds like you’re doing):

Kruber: Executioner sword (high skill ceiling) and repeater handgun. For huntsmen I did Longbow and sword.

Bardin: Great hammer and dual axes. One handed hammer for ranger bardin. Handgun, drake guns, grudge raker, I used.

Saltz: Rapier is good (Similar to executioner sword where consistent head shots and it doing a second tier of damage in heavy hold works. It also has a short range infinite ammo pistol built in). Flail isn’t bad. Crossbow sniper build is good.

Crits for resourceful combatant to regen abilities is useful. For crit builds just in terms of crit chance and crit damage, its kinda similar to power vs. I would the armoury mod though because certain attacks in a weapon have different crit chances[not just the weapon itself, the actual attack patterns like light 3 or heavy 2.]. (Like Kerillian’s sword and dagger).

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I want to say as far as crafting goes, being able to choose your perks in Darktide feels like such a massive upgrade over VT 2 having to constantly reroll for perks (or whatever they call it). Overall yes VT’s system is still better than DT’s, but that specifically makes me not want to touch trinkets at all as it seems very annoying.

So do you just stack crit chance on your weapon and trinket than to get it to proc more consistently?

I played some Unchained Sienna, but you’re right those are my 3 favorite classes.

At some point I may betray myself and play some Kerillian, at least because Hand Maiden seems fun, but that day is not today (she is still at level 1 while the second lowest is Sienna at level 20).

I haven’t tried the Executioner’s Sword yet, because I’m a massive “:point_up::nerd_face:” and using one in combat feels really stupid. It’s literrally worse than a normal sword on purpose so you don’t use it in combat! I’ll probably give it a try at some point but I’ll complain about it the whole time.

I would rather use the Greatsword and had fun with it, but I assume it’s trash at higher levels because the only real way to deal with armor is your push attack.

Power vs what?

I did notice that I believe on Kruber’s greatsword, which is great to know.

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Generally, yes.

Things you want the most on trinkets and weapons:
-Crit
-Attack speed
-Block cost reduction\stamina
(Stam is better than block cost on weapons with low stam and good push attack, like dual axes)

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@Forsion
@Kitten
@brosgw

I just wanted to give you a big thank you for helping me get into VT 2. I’m sure answering these very monotonous questions isn’t very fun, but it’s saved me a bunch of time trying to figure it out myself and enjoy the game a lot more, and I appreciate it a ton.

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Absolutely. Once you have 50k blue and green dust though it’s not so bad. A little annoying but when you have your gear set the way you want you don’t touch it again.

Opportunist doesn’t need crits

Unchained sienna was my main for a long time. Dagger, crowbill, flaming flail, regular sword, scythe, all good options on her. Fireball staff is easy mainly for it’s cleave (infinite until armour) and it’s knockdown when fully charged.

Kerillian waystalker is probably the best for DPS output. Shade with constant invis is pretty fun though with resourceful combatant. Hand maiden I played and it was ok, never liked it that much. Sister of thorns… is no good anymore. (I use her as a bot though).

Could be a way to role play it :stuck_out_tongue:

Anything. What I meant was if you do on a melee weapon (+5% crit chance, +20% crit power) It’s similar to (+10% power vs monsters, +10% power vs chaos). Pros and cons. If you do 50 damage, then 100 on crit, the increase in crit damage goes to 110. Or you do 55-60 more damage per hit with flat damage bonuses depending on traits and what you’re hitting if cross over (and crits on those go to 110 and 120). Assuming math is on my side today.

If you have a high enough crit chance on the weapon it may be worth it to have more generalized damage vs specialized damage.

" By default, all characters have a base critical hit chance of 5%. Factors that affect critical hit chance are: the type of Weapon, the bonus gained from the “Crit Chance” item Property, certain Passive Abilities, as well as Career Talents.

Kerillian’s dual-weapons, such as Dual Daggers, Dual Swords, and Sword and Dagger have an extra 10% critical hit chance on light attacks as well as push attacks, but do not have increased critical chance on charged attacks.

Bardin’s Crossbow and Saltzpyre’s Crossbow give 10% increased critical hit chance when aimed down (holding RMB/left trigger).

The bonus damage depends on the weapon[1] and the bonus gained from the “Crit Power” item property."

(Just a quick pull from wiki)

Yeah there’s more than crit chance too. Armor piercing, linesman, cleave, stagger, bleed, poison, etc. There’s lots of hidden weapon mechanics and stats that aren’t on every swing or shot and you need something like the armoury mod to really show it all.

Nah it’s great. Motivates me to play again… when I finish this BG3 dark urge play through.

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Was moreso talking about Swift Slaying on classes without crit talents. I believe Forsion mentioned opportunist merely as the next best thing.

I’ll admit that would be very Kruber like lol. If it’s a fun weapon I won’t have a problem using it. But if there’s a weapon skin for it that gives it a pointed tip I would shell out the big bucks for it.

Ty for the explanation

wtf does this mean lol. I saw it on a lot of the 2 handed weapons so I assume it’s some form of stagger resist?

If the wiki is good I can just look at it for a lot of my answers. Last I checked the DT wiki was not great so I just assumed any VT 2 ones would be in the same state.

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You can also checkout royale with cheese’s guides on steam. I use(d) all of them (builds, bots, weapon combos,…) and they brought me all the way up to cata+.

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There are skins, glowing ones that make it magical if that helps :stuck_out_tongue: Otherwise not sure.

Yeah there’s a few ones like that.

“The weapon tags Linesman/HeavyLinesman/Tank affect how well an attack will damage and stagger certain types of enemies according to their mass.”

This is good for explaining it. There’s a few other things like that. Headshot multiplier is another one.

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Oh boi.

Look for " Coefficients in the Cleave Calculation ".

In short:
Attacks with “Mass modifiers” have better cleave.
Linesman < Tank < Heavy Linesman.

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I second that.

Here is the link for convenience:

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Worth noting if none has said it already, but v2 uses pseudo random for critical hits. So eventually even with 5 % you will get that critical hit. 5% Crit roll is also really typical to have in a trinket slot so you are almost guaranteed to have good swift slaying up-time even with low crit careers and weapons.

“What this means is that everytime you attack and don’t trigger a critical strike, the chance of you triggering a critical strike increases slightly. This should help flatten the bell curve slightly when it comes to large periods of either no critical strikes happening, or all critical strikes triggering in a row.”

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