Trauma Sttaff

Issue Type (Required):

Blessings

Issue Description (Required):

Nonfunctional blessings / wrong blessings on the weapon.

  1. Blazing Spirit. Works off of crit chance, on a weapon that has approx 0 crit damage modifier. Does not exist at T4, does not provide enough stacks of soulblaze to be meaningful. Further, it requires a crit blessing to function - on a weapon with approx 0 crit damage modifier.

  2. Rending Shockwave. Adds approx 0 damage to the staff. Nonfunctional blessing.

  3. Run n Gun. Does not function on staff main attack. Nonfunctional blessing.

  4. Surge. Does not function on staff main attack. Nonfunctional blessing.

  5. Sustained Fire. Does not function on staff main attack. Nonfunctional blessing.

  6. Terrifying Barrage. Existing on Trauma Staff must be a bug. Can not, under any circumstance, make the staff stagger anything it does not already stagger. Nonfunctional blessing.

  7. Transfer Peril. Does not function on staff main attack. Nonfunctional blessing.

  8. Warp Flurry. Functions. Barely. Makes the charge time of the main attack ever so slightly faster, if you can somehow keep charging without gaining enough Peril to blow yourself up.

  9. Warp Nexus. A crit blessing for a staff with approx 0 crit damage modifier. Nonfunctional blessing.

Steps to Reproduce (Required):

Play the game with Trauma

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam

1 Like

Infested, Flak and Carapace enemies take <100% base damage, and will see take 20% (or more) additional damage. Other enemies types are at 100%, so Brittleness will only provide up to about 10%

Infested, according to FatShark, is not an armor type, thus there is no benefit from rending nor brittleness.

Huh… didn’t realise that :thinking:

Same for Unarmored. Does work on Mutant, though.

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