This staff is alright and has some great stagger, but it’s seriously underpeforming compared to the others. The blast radius stat and warp resistance stat don’t matter, like at all. Let’s take a look at 2 different trauma staffs.
- Blast radius doesn’t increase the actual circle in the ground, doesn’t matter if its 40% or 80%. It also keeps pushing away enemies close to the edges instead of killing them so I don’t really know what this stat does.
Edit: As someone else said in the comments, the staff should pull enemies towards the middle like a black hole instead of the current state where it just ends up throwing enemies behind the backline.
Staff 1 with 79% radius
Staff 2 with 37% radius
- Peril generation for the secondary is way less on the tooltip than in reality. My most powerful one has 80% warp resistance, secondary should be 20% peril according to the tooltip. I think the peril resistance doesn’t currently work on the charging up, big oversight.
Staff 1 with 80% peril resistance. Takes 47% for a fully charged explosion.
Staff 2 with 39% peril resistance. Takes 50% peril. Just wow. 40% less peril resistance but it only uses 3% more peril! Are stats working as intended? Is this the case for all the weapons in the game? In this case balance might be broken as hell.