Trauma force staff recomendatio

So the main issue of the trauma force staff is that it’s that it’s initial damage is too low for it’s warp charge cost, and it seems to take the longest to charge fully. I would propose that it start higher in it’s damage “arc” or even always do the same damage, and have the charging only increase the radius of the blast. Then perhaps the max blast size could be 10-30% larger (would definitely need play testing to figure how much larger it would need to be) and then the perils amount and charge time would be well worth it. Also it seems to be impossible to place it under a bulwark, which seems silly