Issue Description:
this is 2 bugs im reporting. first one: trappers are shooting the net much faster than before after the sound queue. they are basically running and as their running, you hear the sound of the net but the net is already out and on its way. this is game breaking. at first i wrote this off as bad connection/lag but i have too many friends and viewers also seeing this behavior. clips included
second bug: trappers are skipping the reloading of their gun after they flee from a failed net attempt. i found 2 ways they are doing this. first is if they get light staggered or staggered in general, they animation cancel and shoot instantly. second way is when they interact with a door or climb/ledge, they game switchs them to reloaded. clips included
Yea thats what i meant by inconsistent. I feel like disablers should do that exact same timings every time when it comes to sound queues. Use vermintide as a baseline. Never will a leach tele in and grab u inconsistently. U jus know: sound, wait, dodge. Same with assassins, hooks, etc. They didnt do things late or early or break. This is a very important problem that needs fixed
Its actually everything doing this in my experience. Trapper, shotgunner, sniper. Im not sure about shooters, but sometimes it felt weird how they shot me too. Like when you charge in and stagger them and then you feel like there is something off with their timing vs how your intuition is after playing almost a year. Snipers definitly are doing weird instant shots with no aim and animation. The trapper also instant shoots after being staggered. They never did that before.