Setting aside the odd hit reg of the Scab Trapper’s net, it ignores any and all physics that the game sets up in the first place.
Other heretic weapons damage one another. A Scab Sniper can kill their friendlies by crossfire. A Scab/Dreg Gunner or Reaper advise their friendlies to get out of the way because they can cause damage to them. That makes enough sense.
What doesn’t is the fact that the Scab Trapper’s net will ignore any and all masses of friendlies in front of them. It’s gotten to the point where I don’t even attack more than one bulwark or crusher at a time because of the additional threat of trappers not making any sound when they spawn in or approach you. The only time you’ll know you’re being netted is the sound queue, if you even get that.
Yes, yes, I know there’s mods out there that allow you to see when an enemy spawns, or Spidey Sense, that give you a rough visual cue to the location of the trapper. But a player should not have to download mods in order to keep track of a single enemy that shoots through the walls of flesh and armor and has an equally buggy hitbox.
Give Scab Trapper’s net a set cleave amount.
It can only hit so many heretics before it snags and traps the wrong target. I reckon it would also decrease the amount of rage quitters too. I am guilty of leaving when I’m trapped by a trapper because of the sheer absurdity that a trapper can run through allies, shoot through allies, and can be lucky and get a reject or arbitrator.