The Dreg Tox Bomber smoke bomb…
- lasts too long
- shoots too often
- area is too big
The Dreg Tox Bomber smoke bomb…
Fix the broken clown-car and double conjoined twin special spawns and the problems go away methinks.
Lasting too long is imo more of a problem than the area. When you have already a good part of your health bar corrupted you can’t even risk running through it and have to wait until it dissipates, which is an eternity in a chaotic game.
This one is really biased and won’t give any information.
You should have asked about the size, for one part, and the effects on the other side.
Also, the poll is clearly orientated toward an answer that something is wrong. But what about the players that think that the tox bomber cloud is balanced? I don’t think it needs to be buffed, but maybe several players think that the effects should be increased.
Perso, I hate tox bombers. But I feel that the toxic cloud is a good challenge. I would like that they don’t change it.
This is actually a challenging enemy.
Definitely shoots too often imo.
If tox bombers behaved like netters it might work better. Where they would throw the grenade then run off to hide. Then return and do the same as the cloud starts dispersing.
Trouble also lies in volume of specials spawned, and given that FS seem intent on only multiplying the least fun enemies for difficulty, then we’re at an impass on that.
Having 2-3 trappers fire at you at the same time, often from inside one another, is now pretty common, terribly dull, and means there is likely no chance that tox bombers will be adjusted if they can happily let trappers do that crap.
Yes, it was deliberately made to identify what’s worst about it. Think of it as constructive criticism.
If you think there is nothing wrong, just don’t vote.
Personally, I rather like this enemy.
it is dangerous, something players wants to get rid of, it buffs other enemies, altogether a pretty strong adversary as far as these things go.
However, for one, I fear it unfairly hits vets (it removes target marks, meaning it kind of nullifies the benefit of Exe Stance).
It could be interesting to either have it throw one volley (probably 2 nades), then take a break and relocate, meaning players even have an incentive to take him out when they see him, as otherwise he’ll hide again, OR to have different nades for damage/corruption and enemy buffs, though I’m not in favour of that.
Mostly, I’m somewhat annoyed at how difficult it is to figure out when I’m in the cloud and when I’m not.
But we don’t have a “make the visuals clearer” option.
I’ll go for area size, as I’d prefer that to start a bit smaller, expand, then contract again, which would, on average, be smaller.
Then this poll means nothing…
Cause you don’t take into account players that think all is fine.
Then, any result would never means that the majority thinks that something has to be changed about this enemy.
He’s annoying, but fine in terms of balance I guess. We’re not supposed to like them lol.
I’m not sure what needs nerfing where it comes to them. If I had to choose, he shoots too often, considering it’s an enemy that blocks players’ vision.
He (and pox gas as a whole) also punishes certain classes and builds more than others. Especially if you’re a Vet who doesn’t run Voice of Command every single game, like some people do.
Pretty much this.
The enemy itself is fine. Which I noticed isn’t actually an option I can vote for. Meanwhile there are no less than three different ways I can agree with the original claim. Well done.
The area is fine, it does what its supposed to do : force the players to reposition in hopes of splitting up the party. In vermintide the cloud was smaller because in there you had limited movement. In darktide you can sprint, slide, vault over stuff etc, so a bigger area is needed.
However, after we already repositioned ourselves we’re just stuck waiting for the bloody thing to pass which takes ages considering how fast paced darktide is. Which is just boring.
I’d say to reduce the duration but slightly increase the damage it deals.
OR
Reduce the duration but increase the frequency of it.
That way it will do what its supposed to do : spread out the party.
probably best special in the game, with just how much pressure he creates
having more than 2 and not going after them is a deathwish
weird we never got info if highlights disappearing in gas is intentional or not
I hope it is. It adds to the bombers danger and threat level. You can always tell decent players by their prioritization of killing the bomber instead of wailing on a random walker or chasing that dopamine hit of deleting a pack of gunners.
no choice for “they are fine” ?
Without it the entire poll is worthless tbh
Or give the enemies the tox gas buff until death
Biased poll is biased? The tox bomber is fine. Can it end runs in a bad situation / enemy combo? Sure, the same as the other specials.
The throw range should have been on the poll…this mad midnight bomber that bombs at midnight regularly engages you from further away than the sniper. Most times its no issue but sometimes you’re in range when he’s actually behind cover or in a lower area than the mobs in front. So he’s more of a mortar team than a bomber.
Maybe just swapping his name to Tox Gas Mortar would fix that.
It’s not the range but the bounces of the bomb. I’ve seen that guy do some mad trickshots around corners and frankly it’s great.
He’s probably the best special in the game. Actually dangerous.
My problem with tox bombers is you never hear them spawn in and the only time you know they exist is when they are in the process of throwing the bomb then they run off to some random corner you cant see. Also once they start throwing tox bombs if they are not pinged and you cant move you just have no idea where they are which I guess is how everything works in a sense but i find tox bombers extremely annoying. One is a nuisance but here lately they spawn in pairs or even triples and i often stumble upon them like wow had no idea the three of you were here. Its also hilarious when you realize there are two of them but only because you hear another bomb being thrown. Doesnt seem to me like they have a very distinct sound as to when theyre on the map but I could be wrong.
When flamers spawn in its very obvious but we see a tox bomb and were like oh theirs a bomber somewhere but we dont really know where lol.