There’s already been some discussion about how the tox bomber is hard to spot in a crowd and his audio queues aren’t distinct enough, combined with his ability to throw grenades from further away than the scab bomber. I don’t need to rehash any of that much.
The idea I’m proposing is the simplest way I can think of to make the tox bomber more visually distinct. You notice how enemies that walk into the nurgle gas have glowing eyes? And how you can distinctly see the glowing eyes even in smoke and a crowd of other enemies? Yeah.
Seems like the obvious solution is to make the eyes of the tox grenades he is carrying glow, both on his bandoleer and after he throws them. If you look at the visual design of the scab bomber you see the exact same notes, and no one ever complains that scab bombers are hard to see right? The fire grenades he throws and carries on his bandoleer are marked by red glowing lights. So what I’m proposing is just porting that visual design over to the tox bomber, making it green instead and boom problem solved.