So this is a double-edged sword, and if it’s alright I’d like to explain why.
I love the idea of adding more flavor/color/texture to our enemies because it will be even more immersive as an epic, difficult fighting game. This is the first edge.
The enemies are extremely easy to identify, even if you don’t have them marked. This is very intentional; if a Storm-vermin looks anything like any other unit, I won’t be able to know what to do about it when I’m fighting a horde. I’ll say, “That looks something like a Flamer/Rattling/Shield-Vermin” and then get swatted by a halberd. The second edge.
Each unit is very unique and easy to identify at almost any distance.
Cosmetics that could Hamper Gameplay
- We can’t give helmets to Leeches because they will then look like Blight-Stormers
- Can’t give Blight-Stormers robes because they will then look like Leeches (naked, fat guys against the backdrop are easier to spot anyways )
- Having some of the Storm-Vermin shield be a different shape could change the impression on where you can hit them from
- Changing Colors on a Storm-Vermin might make you believe they are a Shield-Vermin at a cursory glance (normally it’s red/metal for halberd, black/white/metal for shield)
- Drab brown/tan/red implies clan-rats, color changes to green could be mistaken for Plague Monks
- Chaos Warriors wearing not-Chaos-Warrior armor would be goofy
I like the idea of “prettying them up a bit”, but other than a slightly-spikier helmet for the Chaos-Men or a poofier shirt for the Skaven, it might make them hard to identify. That’s my personal opinion, of course!