Tox Bomber poll

They can bounce a bit but he has a throw range of 50m vs scab’s 33. He does have a much longer cooldown at double the throw delay interval though.

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gas bomber is fine honestly. he wanders around for an age ranting to himself so unless your team is massively spread out or everyone is totally unaware of their area of awareness he never gets a shot out.

there’s only a problem if you’re all bumbling around (or are zealots) and let him wander around until he find s a spot he feels like hucking grenades down over and over because you’re trying to crowd clear with a bunch of thunderhammers.

What

You can hear them yapping for ages before they actually throw

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and in HiSTG when there are 3 of them…NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I hate the gas

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Since when does Fatshark cater to the majority?

Since when do they cater to anybody?

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Point taken.

I feel Tox Bombers are a neat idea that end up just being the literal absolute worst when put into practice. I hate the all of them, but I think the biggest ‘issue’ is the area and length. As stated by gpk in the first comment, the main issue with them is the fact that sometimes, there will just be 2-3 just out of reach at the end of a horde. This sucks for any special (I will hate poxbursters until the day I die holy heck why is there attack non-standard wtf), but for bombers it is arguably the worst because it becomes

‘ohh, let me step out of that and reposition’ (like what happens even with a BUNCH of scab bombers, usually at least).

And turns into

‘ohh, we lost : D’

because the ENTIRE FIELD becomes pox gas and there is NO WAY to remove it, and if you’re even half way deep into a horde/just jumped down off a ledge and spawned an ambush or something, there’s only so far you can retreat before you’re stuck, and pushing forward yields even MORE THINGS demolishing you and opp because there’s so many bombers, now the area you’ve ran to is ALSO FULL OF GAS! : D It’s, just abysmal. I’d take a reduction in area if nothing else, but a reduction in duration would help a bunch to, or give us tools to ‘blow away’ the bad air (shout making a little spot to breath in, scream doing the same in a line, bubble maybe blocking it out, etc etc).

Just sucks, especially if you are running around in the pox gas modifier missions, and the director just hates you and spawns a bomber…and now your ONE safe place is not safe, and the run is just over xD.

(I also think them being a bomber is probably the main issue of frustration. They sit just out of reach at the back of the horde, often behind corners are around walls, making it impossible to deal with them efficiently. For Scab bombers, this is annoying but ok cause they just coat a human size area for a relatively brief section of time, meaning you can jump through it if you REALLY have to and if you want to wait you can. But tox bombers just fill an entire stage with their stank, on top of never being out in the open, making them feel that much worse as you can’t ‘fix the problem’ as it’s behind 15 feet of gas and a wall, but the problem just keeps raining down on you).

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The thing is more that it seems to spawn a gas cloud on every bounce of their grenade, which in some circumstances mean they can cover a massive area with a single grenade.

I see this complaint a lot about pox gas and I can’t help but feel that it disproportionately affects players who aren’t effectively managing their toughness.

To be clear I’m not calling you out specifically :slight_smile:

In my experience, albeit mostly as an Ogryn whose toughness replenishment mechanics admittedly spark a lot of joy and somewhat as a VoC Vet who has, well, VoC, pox gas is more of a nuisance than a threat. Compared to fire bombs which are a GTFO-or-u-die, pox bombs are like ‘can you avoid chip damage and orchestrate a safe relocation’.

As a vibe, I feel pox gas is spot on. Slowly chokes you, don’t want to hang around, but if you manage it well you can tank it for long enough to get clear. Mechanically it’s given a lot of players some grief so I won’t tout it as peak game design – but I’m honestly a fan overall.

HOWEVER, if you:

  • Lose your toughness in the cloud (chip damage from hordes or otherwise) and majorly rack up corruptness
  • Get stuck and don’t know where to go (also as a team)
  • Can’t consistently locate the bomber to eliminate (audio cues, etc.)

Then it must feel like the gas is truly suffocating :skull_and_crossbones:

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50m huh…is 50 > 40? Hmmm…

The pox bomber should throw his hands up, apologize and surrender when spotted. He should also not throw bombs in the first place to respect my need to breathe clean air.

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idk about the lua data but this joker under the skull icon (I must have forgotten to put no skull back on my list) is throwing a bomb

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I cant tell you how often I see a tox bomber just walking around or about to throw a bomb and only then do you hear them. I hear every other enemy in the game just fine.

They’re meant to be more sneaky I’m sure. They have higher range and their effects are more insidious, more of a slow burn. A scab bomber will straight up kill you, a dreg bomber is more about messing with your vision and buffing enemies. That’s why they don’t specifically glow unlike the scab bomber and they don’t emit as much noise other than some nurgle babble

This be the difference for sure, you play golden HP or ‘guy who’s literal entire identity is toughness regen in a horde’ which is good for you! and I’m glad the gas doesn’t do to much to you.

But I have the unfortunate debilitating disease that is being a Psyker main (their gameplay loop is just so, so fun…) and normally, that doesn’t really mean much. One can do quite well with all their innate toughness regen, but their main ‘issue’ comes down to their lack of DR.

They are VERY reliant on being at 100% toughness at all times, and the difference between ‘I am at 200 toughness’ and ‘I am at 180 toughness because I just got hit by a tick of tox gas’ is astronomical. The first instance, most hits in the game will at worst leave me with 3 or so toughness (for the BIG hits like a running crusher bonking me or a mauler doing the same) and I just regen it back to full asap and I’m fine. The second case? I get chunked for 80% of my tiny 165 hp and start balling as a single pox walker hit after that drops me to the floor.

I’ll admit I’m being a bit hyperbolic, but the difference between ‘has golden armor and Iron Will’ and ‘does not have golden armor and like a collective total of 25% toughness DR that might be higher sometimes’ is very drastic, and on teams that DON’T have shout vets or chorus zealots (something the community seems to for some reason want to encourage as ‘the games to easy’), they go from ‘a nuisance’ to ‘literally suffocating’ when they blanket every single safe zone with gas from complete safety themselves.

(and I will say I do play other classes, and yes ‘literally being able to refresh your toughness and give you 50 more’ and ‘does the same thing but gives you 100 more’ on the other classes can mitigate/make this a none issue. But not every pub has these tools, and there seem to be a LOT of charge forward Zealots in the top end of Auric…and my tiny little bubble giving 10% toughness per second is not counteracting the multiple degrees more pain that the tox gas hits you with).

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Wearing one corruption resistance on curios can help hell even two if you want cuz there isnt much difference between 126 toughness and 130 on my builds.

You know what?
That’s actually nice. I get the idea behind telegraphs, and obviously want them for disabler attacks, but some specials that already have very visible telegraphs on attacks not announcing their presence? Sounds completely fine to me.

It would be nice if they had a capped firerate, though. That is to say, 1 acts as now, but when there’s more, there’d be a reduced firerate as soon as X clouds exist. Though I suppose that’s mostly a theoretical problem.

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