the cooldown reduction nerfs that were done because of chorus spammers affected fury of the faithful way too hard, there was like 5 nerfs to the cdr on zealot already… why does fotf have the same cooldown like shroudfield or same cooldown like hive scums rampage?! higher cooldown than arbites dash which is so much more powerful and even grants more boosts. it just makes no sense compared to these powerful abilities it does nothing.
You do realize the lower the base CD, the less affected it will be by CDR regen.
Fury at 30s is mostly unaffected by the latest set of “nerfs”
yes either nerf those and arbites dash and desperado etc or just give back a little of the old fotf cooldown. but right now it makes absolutely no sense. it was basically just a movetech that u used to get ur dodges back every 5 seconds or approach some enemies.
could u stop talking garbage pls the “latest set of nerfs” was that u cant choose multiple cooldown reductions anymore + nerfed the cooldown reductions themselves, that is not mostly unaffected thats over 100% difference.
The difference between 100% cdr and 200% cdr assuming full up time is a 15 second ability vs a 10 second ability. It changed by 5 seconds. It really isnt that big of a deal.
Let’s also ignore that the 2 other cdr talents have been reworked to not be strictly worse than crit cdr so you arent pidgeonholed into running heavy crit stuff for every build making every build that doesnt do that significantly better (we cant consider that though because that would make it a buff to the class)
yes 5 seconds (in reality its more but lets assume 5) + the fact that u cant choose multiple cdr talents anymore so already like -10 seconds just from the last nerf but it was already nerfed multiple times before. like u said “not that big of a deal” they probably thought that 5 times already to the point where nowadays theres a noticeable huge cooldown for a little movetech ability while for example arbites can knock everyone down with their better dash like every 8 seconds.
Why is any of this a bad thing lmao
You can achieve this by just pushing once, and then all your dodges will be back by the time You need it again
Did you not see the vid tho? Fotf is still good
noticeable huge cooldown for a little movetech ability
A 15-20s cooldown (not including curios) for an ability that
- Near instantly closes wide gaps, rendering you immune to all forms of direct damage during it (including ranged damage, melee damage, and other types of damage like bursters too)
- Is an instant large burst of toughness on command
- Grants 10s of 20% attack speed for both melee and ranged
- Forces both 100% melee rending and crit on the first melee hit within 3s
- Does a small minor stagger aoe upon ending a locked on dash
Yeah like the time when it was giving abilities back in 2 seconds in hordes and only hordes and only weapons with good cleave, the time when you really didnt need that many abilities, but overnerfed it resulting in it being buffed later (which is the opposite of a nerf), making it widely more applicable to more situations and weapons, leaving it in a stronger state than how it was even before the nerf.
You can selectively choose to ignore what all something does, or how its changed in the grander scale when it doesnt fit your narrative, but dont be shocked when someone tells you that you’re being disingenuous
I still remember sweeping hordes with fotf for that flat cooldown reduction and just spamming fotf every third attack.
Was fun. Balanced? Probably not.
I think that ability is reasonably powerful and a lot of the other abilities are just overtuned.
Also due to the addition of new talents like Against the Odds and Punish Impiety - Zealot is OBJECTIVELY stronger than it used to be. Its real TTKs from 2026 vs 2025 have gone down overall (a buff).
Wait…I get a rando trying to bait people, or just plain venting nonsense, but are YOU seriously suggesting zealot was nerfed? ![]()
where did i say that…?
just pointing that if there has to be balance it should cover all archetypes, it’s kind of annoying it’s never a full overall balance. and also actual broken and op trivial things never get addressed.
It just came across like that, good I’m still sane.
I just started filtering out staff psykers in our games. I should have done it seasons ago. Somehow we have ended up with far more relaxing experience. I’m not constantly blinded by Fatshark’s idea of VFX over gameplay, and I actually get more things to fight.
i have more respect when psykers are using melee builds, which is more fun for the psyker and for everyone else too
my point was that there are many things not addressed for long time and balance is not taken seriously and it’s always micro nerfs and then adding buffs
i played earlier in a true duo without any talent, so talentless build and it was fun cause very hard, it’s an example how DT should have felt if it was balanced and not a game where you can just easily have 100% win rate all the times
sadly anything below havoc it seems became exactly that.
me switching weapons back&forth to find a mix thats still demanding to a point vs speed kiddies (and not in a rapha-skilled kinda way) with cheapshit oneshots making losing the event a real feature and it taking longer than 15 minutes a rare occasion ![]()
it’s weirdly boring seeing some concepts that could work being undone by skill-less mechanics ![]()

