Unless you stack the burn first then press F. Then flamer annihilates even Crushers. Still not sure if Zealot Ult on ranged is intended but it did survive the last huge patch so looking increasingly likely. But yeah I think most people would agree flamer is pretty busted.
Regarding Crushers generally indeed every class has good tools to deal with them. Ogryn Paul and GG might not be Bolter level but they’re definitely up there as Crusher killers. I think club is decent against them too but I’ve hardly used that weapon.
Brain Burst is honestly good enough as your only anti Crusher tool on Psyker, letting you not worry about that at all with your weapon choice is one of the things I really like about Psyker. You probably do wanna take KB on the last feat tier if you are gonna rely on it solely for those threats. But if you don’t want to rely on it you have Force Sword, Trauma (that controls them and everything else around them while taking sizeable chunks every cast, and applying brittle to make them easier to kill with the right blessing too), I think Surge does solid Crusher damage too, then of course there’s the old faithful Caxe V which is universally fantastic.
To address your general point earlier regarding whether or not you could reasonably make the bad Carapace weapons less bad, so the margin between them and the good Carapace weapons isn’t as gigantic, yes, I agree you could make the cleavers, duelling swords, Devil’s Claw etc less awful against carapace without seriously affecting balance.
TBC I would be fine with narrowing that gap somewhat, it just isn’t necessary and probably wouldn’t change a lot, as most people are already going to pick their melee and ranged slot to cover each other’s weaknesses. You could double cleaver damage against Carapace and it wouldn’t change how desirable GG is to run with it. Similarly with Zealot if my Heavy Sword was doing a heap more Crusher damage I’d still be pressing F then drilling it with me Brauto. Duelling Sword could probably do triple Crusher damage but I’d still be spamming BB from across the room cause it’s better to repeatedly stagger and kill it before it even reaches melee range.
I’m sure that’s plenty of examples, basically I agree the variance in Crusher output is wider than it needs to be, it’s just that every class does already have good tools for them already, and loadout choices likely wouldn’t change much due to how well many melee/ranged weapon combos compliment each other. Also 2 out of 4 classes having built in Crusher tools already makes it very unlikely to get a team with literally 0 ability to deal with Crushers.
Psssssst, this exists, it’s called rending/brittleness. I do wish blessings with those effects were more wide spread mind you.
Only if you actually take a Carapace damaging weapon. The bonus Ogryn damage by itself ain’t making ripper, kickback, or cleaver do noticeable Crusher damage. I just think it’s a bit sad that Ogryn nades, which already have very niche uses, has a whole feat associated with it (which is very cool in concept and visuals), and it doesn’t even really give it a wider variety of use cases, it just gives it the ability to collateral some trash if you decide to use one of your 2 grenades to kill a single Mauler.