I hardly play vet and this is just my observations and what I’ve gathered from a friend who mains vet. And i agree with him. Your experience may be different because you play vet differently. Doesn’t make him a bad player.
Also the area by the gate/medicae station on teh finale is a trash place to camp. Who the hell started that trend? Some idiot streamer?
Go to the beginning and camp there literally until its safe to walk to teh extraction point.
I love swarms of shooters as a Zealot because they give infinite toughness through Second Wind.
Once veteran is fixed, we can identify the issue.
no veteran no ranged infantry cleared.
Can second this, that’s what I roll with. Revolver is absolutely, hilariously OP right now, especially with Surgical. Between Revolver, double Fury, Stun nades and improved sliding you don’t really have an excuse IMO, at least on normal T5 (I play with PUBs).
Allright, if the rest of your team insists on staying smack dab in the middle of open areas then you do have an excuse But that’s not a level design issue.
Honestly after multiple runs stealth knife + flamer zealot is disgustingly effective at clearing ranged and clutching.
As long as you have stealth uptime and throwing knives you basically have a blank cheque to mop up as you see fit. In the cellar and closed in areas you can just melt through hordes of ranged mobs with ease.
I need to grab the build when I get the chance but it was a fun time.
How exactly do you as a (mostly) melee class benefit from a stationary dome, when fighting ranged enemies?
the plan of the enemies is to kill you, shocking uh, i’m happy to see their AI does good teamwork to give us a bad time, even if they have to cheese with gunnery spam, thats the deal
So this is the general build I was talking about from memory. Essentially using stealth to close distance and the flamer for larger hordes. It doesn’t quite look right as I am not looking at it but taking throwing knives makes up for the lack of proper ranged and because being real using a flamer you will be picking up ammo at some point. The the flamer I rolled being 80 damage and 79 burn it cleans up hordes and other things fairly well. Knife gives me both mobility and ease of keeping up bleed + crit stacks.
Again it doesn’t look 100% right because I remember having more toughness on the actual build. The flamer also does wonders in the right streets and cellar areas.
As a note you need to be AGGRESSIVE with this build because if you don’t lock up larger groups of gunners fast enough they will paste you.
I have a support icon build that also works super well but that one I 100% can’t remake from memory.
Agree. I think carnival is designed to be somewhat harder than the other maps, but as zealot you definitely have tools to deal with it. I’ve recently specced out of TWBS because Good Balance was nerfed (fixed?) and I’m still getting used to positioning myself around gunners, but even so I’ve run Carnival several times on damnation hi int shock troops with the new build and it’s been fine, so I think the complaint here may be a tad bit overwrought…
I was talking to a sharpshooter player but you’re welcome.
Oh look, someone that understands how zealot is to be played.
God forbid you explain them how to dodge slide and close gaps without taking damage.
Isn’t that included in the advanced tutorial in the Psycarnium?
Inspecting a weapon also shows what each stat bar does but there are still dozens of “what does x do” threads in the reddit.
People don’t read.
I do have to agree with this. Shooters are easy prey for zealot. Gunners on the other hand are a pain if they get to hit you. Thankfully there are ways to alleviate this.
If you hit each gunner once when engaging a pack it’ll trigger their melee switch or at least keep them in an inbetween state. That way you can kill them by rotating through a pack without ever getting hit.
Alternatively pick out stragglers that are spread apart too far first then charge the group. That’s why a ranged weapon with fast swap speed is very important for that type of Zealot.
Yeah “molest them” pretty much sums it up tbh
This is the way, you give everyone a love tap THEN start killing them.
People need to play zealots as zealots, and not as veteran-lite.
If a melee powerhouse class sits there plinking away at ranged threats too much of the time when it’s not needed, it turns the game into a slog and you’re actively hurting your team and contributing less than you should.
The community is sometimes partly to blame with its bad advice and the recommendation of “I’m Helping, mommy!” weapons and strats, go forth and do zealoty things!
Your ranged weapon should not be your primary…
Entire point of the class honestly. All your ults are gap closers. You have several dodge talents, talents that give you range and or stagger immunity.
You’d have to misunderstand the class intentionally to play it not in the heretics face.
I actually like it. It feels like a smaller battlefield. And when the AI director pushes 8 shotgunner on the top of the gunners and then the rager wave. Now that feels good, real good.