To Heal or not to Heal - What would you do?

Said Ogryn player needs to understand that taking a wound isn’t the end of the world. Better to learn that lesson now before entering damnation. Healing them up as a sympathy vote does no-one any favours.

imo It’s better for one person to suck up a wound until the next med-station rather than waste a medkit that could stop up to 4 wounds (one each) or save the run at a later point. Esp. as we now have med-stims that can cleanse it.

That can be risky in the middle of a game. Tide games are not great for being able to converse and articulate complex situations during play.

It’s malice and you’re an experienced T5++ player. I’m sure you could find an opportunity.

Whoah now, Iv never claimed to be that skilled.

drop medkit, not out of kindness of course, but on Malice you just don’t need a medkit with you anyways

It’s a nice idea, but have you tried it? In the maybe four or five times I’ve made suggestions over chat, I’ve found extremely polite, well meaning advice solicited these three responses

a) absolutely zero response at all (hello? did you hear me? tap tap. Is this thing on?)
b) S T F U style responses
c) quit out

I think my general tone is calm and polite, if a little gravelly. I just don’t think people want to be called out in game.

Out of interest, have you ever offered some advice, and had a player come back saying “Thank you, I didn’t know that. I was wrong. Good advice.” or words to that effect?

It’s usually b)stfu, and it’s almost always from ppl whose would struggle in normal heresy and even malice.

When the carrot doesn’t work , try the stick.

Dunning Kruger :black_heart:

Its interesting seeing the different takes here and whats even better is Iv had coffee. I do love coffee :coffee:

I think there is merit to both sides. I did consider dropping health for some of the reasons brought up: low health player was potentially new, inexperienced and I could have just healed them to keep them topped up considering the strong team on only malice, so no real danger.

Thats some of the same reasons for not dropping it: Strong team, only malice, if they went down they would just be gotten back up to near full anyway, again there was no real danger.

If Id had a health STIM tho? I would have used it on him.

I think what bothers me the most is the leaving.

Honestly, it made me feel a bit sad. If it wouldve stopped them leaving I actually would have just put down the medi.

If I was on a harder difficulty and we were being pushed I would not, but given the situation Id rather someone newer has a good experience, I often enjoy just supporting teams and being a good team player, hence playing on Malice to relax.

I just hope they dont think I didnt drop it out of …malice… mic drop

I’ve seen you post about playing at T5 mael. Even if your normal stomping ground is vanilla T5, you’re still way below your grade playing T3.

Their response is irrelevant. Even if you don’t think they need it, acknowledging someone when they ask for help is the action of a team player.

Giving unsolicited advice and responding to a request for help are two very different things.

My normal stomping in DT is T3, I have completed a bunch of T4s and am deffo capable of T5 if my V2 experience is anything to go by but DT is a different game and Id need some time in T5 to get comfy. So Id say for sure that T5 is not my norm.

Arguably T4 tho and yes, Im playing below my weight. I will start stressing on T5++ and really push myself if you start :moneybag: paying :moneybag: me to play :kissing_heart:

With that :moneybag: being unlikely, I will just stick to having fun at my own pace instead :sweat_smile:

All this being said, my particular skill level is only marginally relevant to the conversation anyway. Im not currently good enough to true-solo and I count myself as a team player on malice, not a team saviour.

I would have done things differently in hindsight.

Fair, I must be thinking of somebody else.

I maintain that acknowledging someone when they ask for help is the right play, even if giving them the medkit might not be the “correct” one.

its malice, so the situation wouldnt “spiral out of control” either way.

i’m split not because of the match described and i’m sure you’d read a situation in auric maelstrom accordingly.

yet the “encouraged behavior” swings both ways.

i’ve seen dudes cling to resources far past the tipping point in auric maelstrom when the whole situation could have been avoided.

yesterday J I II V no medkit dropped at a controllable point, 2 minutes later i was clutching for dear life picking up from his carcass and dropping that pack, but situation was fubar already.

now i’m talking strictly auric maelstrom here, but said pattern must have been embedded for far longer.

so when pub’ing and in doubt i’m a strong proponent of spray and pray with your ressources for i rather make it one room further than failing right here with full pouches.

thats not including the brainfreeze ammo before elevator, medkit in front of health station kinda stuff.

anyways, back down to malice and the dude wanted his comfort zone to play “frei von der Leber”.
was it needed? surely not.
did he knew? guess not or he wouldnt have left.

again, it’s not your job to teach, it’s his to learn, yet if he would have been contributing more comfortably he’d stuck around longer and have witnessed by himself how needless it was in the first place.

so this way it appears he found the philosophers stone by himself.

malice excuse almost anything short of a 4 man barrel yeet.

as for the higher stuff, i’ve sadly seen people far more clingy to ressources when the next chest could pop 2 new crates for all we know.

if the composition isnt comfortable until know, keeping the stuff for “worse” situations ahead will likely prevent from said situation happening in the first place cause the team collapses much earlier.

anyways, thats my take on the matter, huge part of whats making darktide so god damn addicting is the randomness of its matches.

no 100%right way every time.
chaos…uh…theory

image

It’s a delicate balance for sure and i think the only real “correct” answer is map knowledge and experience. Once you get familiar with the hardest sections of a map you can pre-plan in advance when to spend your resources.

How do you acknowledge someone (otherwise) when they ask for help if you choose not to drop that medkit because it’s not the right thing to do?

Emote “no” repeatedly?
Do dodge slides in front of them in some kind of RayGun style dance off?
Say “I can see you asking for health but NO” on chat and leave it at that?

If you choose to drop the kit whenever someone chat-wheels a request then there’s no purpose to this whole thread.

While I agree, I enjoy helping with a bit of knowledge but thats on me.

Thats kinda how I felt, if they were got back up with lots of health quickly maybe they wouldnt have stressed at all.

Maybe I should have blown this guy away with a barrel. Cruel to be kind. What if.

i guess dudes in over their heads are too stressed out to let that knowledge sink in.

kinda like phobias were people go ape:poop: while the rest dont even know whats going on.

I don’t have a non-flippant answer to this. It takes 5 seconds, less if you’re fast, to type “when more people need it.” (go ahead, type it and see), and 5 second breaks in the action are common at every difficulty in the game.

deploying the medikit would not have changed anything. He would have lost all its HP at the next corridor corner.

When I do mistakes, I sometimes get in same situation. I have never asked medikit. In fact, better to see revived on floor than wasting one medikit for just 1 guy especially if there is no fight in progress.

granted there are windows of opportunity to write, they just might not be close to the action.

like yesterday i had to reply, in a quiet moment, that the action i took (you dont need 3 people to pick up 1 dude with poxers on him) prevented them from getting blindsided by the groups of mutants that were joining my pressure door chamber in waves.

nothing dramatic either way, guy was dusted off, mutants put down.

but that incessant pinging “go there”, even if the situation was read,dealt and explained correctly, the mood until the end was soured.