Man those throwing axes are fun! I love them!
Have you ever thought or said this statement? No? Don’t you lie to me
I like the throwing axes. Everybody likes the throwing axes. They feel just right no matter where you take them and are potent tools for Slayer that he didn’t have access to before under the right circumstances.
So let’s talk about a small thing that’s near and dear to my heart
Killing something at range is hard as hell with these things
There’s a few reasons including the ones you’re thinking of. But it’s not any of those
- Throwing axes have a relatively slow travel time
- Throwing axes aimed fire has a windup
- Throwing axes have a delay between button press and projectile travel
- Throwing axes have ending lag after toss
Now a lot of ranged weapons suffer from some of these things. That’s balanced in my opinion. Therefore to increase the usability of throwing axes to a more comfortable spot, as follows.
Make throwing axes throw faster
By shortening the wind up, they become far easier to use despite the slower travel time. Of possible changes, I find this one to be the most preferrable
Q swapping after tossing an axe with these things is awful. Too many times have I valiantly leaped away, tossed an axe, and then took a hit because I’m still winding up an axe even though I’ve pressed Q and am expecting myself to be blocking.
That’s pretty much it. That tiny windup makes aiming far harder than it needs to be. Even if the default throw keeps the windup, the aimed throw should have a further reduction so that that axe goes to what you’re aiming at when you press that button.
Also increase the pick up window for thrown axes and reduce the delay between toss and recovery.