This problem is critical

As you probably know, lately everyone has been actively discussing the issues of inadequately strong weapons and abilities, but for some reason everyone has completely forgotten about the main problematic thing that breaks everything

We will talk about amulets, because they have inadequate and completely breaking the entire gameplay parameters.
For example, SD - you can put 4% on each of the 3 amulets, but this is a very large number that critically affects the use of abilities, which in turn turns the competent use of skills into chaotic spam.
Similarly, we can consider increasing damage by enemy type and armor, as an example Elite enemies are a good part of the threat on any difficulty, not to mention Havoc, because an increase of 30% damage affects no less than a broken MK4 with its already monstrous damage. Also, resistances from enemies, such as flamethrowers, are simply inadequate, you can set 3 parameters with protection from them and almost completely stop paying attention and stand under their fire as if in the shower.

But the key parameters of the amulets themselves should not be forgotten, the increase of 60%+ health is simply monstrously inadequate, as well as durability, and I will not say anything about endurance.

All the parameters of the amulets need to be reworked and weakened in a coordinated manner, these parameters have long been in inadequate values ​​and simplify the gameplay, and they need to be dealt with in the near future, this is simply the most important problem at the moment, which has a key impact on the balance in the game.

Summary

Those who didn’t understand - didn’t understand. We can’t stop there, we need to nerf absolutely everything
And this is also a hint to the Sharks about their promise to IMPROVE AMULETS WHEN THE CRAFT SYSTEM WAS RELEASED ALMOST A YEAR AGO!

In case anyone is wondering, Latifa has posted in this thread, making a slippery slope argument that if the Duelling Sword is nerfed, then people will start asking for “amulets” (what they call curios) to also be nerfed.

In other words, this is purposefully inflammatory and I’m calling them out. Here’s a screenshot of their message as well, in case they edit or delete it:

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I don’t know where I saw a statement before. The flamethrower amulet actually doesn’t reduce the fire damage you receive but rather the damage you get from being kicked by a flamethrower.
dont know if its real.

Yeah, I see it really bothers you and it doesn’t give you any peace?) I’m just doing the same as everyone else, saying that it needs to be nerfed, because it’s so cool, I’m not against it, I’ll survive. But if I’m going to do nerfs, then do them fully.
Oh, and yeah, I really want to hide or edit the post, I’m not too lazy, right?

I can’t express my opinion? And if you look closely, where is the promised rework of the amulets from the Sharks? Doesn’t that bother you? Almost a YEAR has passed since the update, a YEAR, and where in the promises was there simply the ability to change the values ​​of the upper parameter itself, is it so difficult or have the Sharks forgotten? Oh well, yes, it is very important to create hysteria about how dangerous MK4 is and so on, and to forget about such a trifle - who cares, it’s better to say that Latifa is trying to confuse everyone
And continue to hysterically go from topic to topic about DS, plasma and other things, where is the hysteria for things promised by the developer, which for some reason they forgot to do? Where is the same mass hysteria for the weapon promised to the veteran, half a year has passed since the deadline, should we continue to tolerate it? Are we all happy about arbie and wiping away our drool? If I don’t like something, I say

You are welcome to express your invalid o̶p̶i̶n̶i̶o̶n̶ bait anytime you want.

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It used to only do that, they fixed it in a patch (I did some HEAVY looking into on that once I saw it and saw the patch it was fixed. So it SHOULD be reducing damage for both, emphasis on should).

And I think this was mainly an issue for bombers, but wouldn’t be surprised if it was both. But either way, it should work/is working now. (I run around with 2 gunner and 1 bomber, because I hate tox gas with a passion/AOE deaths to multiple bomber spawns, so I made very heavily sure it was doing something before I made that my main stay XD).

he mains ds4, at least on zealot, the response to his toy being taken away makes sense now does it not

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Hmm, what if I say that I absolutely didn’t like the sharks’ decision to add mk4 to both the zealot and the veteran, and not leave it to the psyker, you’ll probably be surprised, but if a person plays with a weapon, he doesn’t have to like it. If you don’t understand, then the only thing that pisses me off in general threads about it and other things that require nerfs is the extremely one-sided views on “strong things” and for some reason no one is so hysterical about weak ones. Or what’s even worse, everyone forgets about the things PROMISED by the developers, and does not show the same hysteria with requests for them to make them faster (I’m talking about veteran’s amulets and weapons, for example).
Although they found a way out with veteran weapons - a whole class that “slightly” borrowed everything from everyone, including the veteran weapons master branch. Oh, you can’t criticize the class, it’s generally considered good, and no one sees it as an imbalance monster
When ds4 and other things are made “balanced” for your joy, don’t be surprised when everyone switches to the same builds and weapons, there is always a meta and there is nothing wrong with that.
Ask for nerfs without problems, but don’t forget about things that are just unused garbage, play them for variety and maybe ask to buff them.

I’m sorry, this is simply not true and the calls for buffs to the neglected crapola weapons often go hand-in-hand to tone down the blatantly OPAF stuff.

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We have lots of threads on fixing/updating all kinds of weapons, many of which are getting some love in the upcoming patch, such as the Helbore Lasguns.

More importantly however, the game has a weapon count in the triple digits, and most of them are within some range of “good/fine”. There’s certainly nothing that’s as bad as the DS is good, and that goes a long way to explaining why you don’t see as many concerns the other way.

The DS gets complained about a lot because it’s not only insanely powerful, its insanely powerful in ways that it fundamentally should not be. A dueling saber has no business being a powerful anti-armor weapon, much less by far the most capable, swift, and reactive such weapon in the game. People are more forgiving of the Plasma Gun, it’s supposed to be a BFG, and while many bemoan the state of the current LMB mode for it, nobody minds that it’s objectively more powerful than something like a Laspistol. If the DS were just highly mobile and reactive, it wouldn’t be getting the attention it does, but its anti-armor ability overshadows too many actual purpose-designed anti-armor weapons.

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Almost in every topic, the mk4 will come up one way or another, but I don’t see other similar weapons from the bottom being mentioned with the same frequency, I don’t deny that they exist, I’m saying that there is no similar hysteria.

Then you’re not paying enough attention.
For starters, it’s a given, repeating it is somewhat unneeded. It would be a bit silly to restate the obvious over and over; it’s established science and nobody is really dissenting on this. There’s a giant invisible asterisk next to these discussions indicating neglected crappy weapons need buffing, this apart from the actual threads about them: shotguns, inf lasguns, Paul etc, look around.

Secondly, it’s like triage, treat/discuss your most critical patients first, the ones that need to be looked at most urgently, right now that’s the DS4 like it or not. Even good weapons can seem downright meh compared to the DS4 because it is such an outlier.

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I’d argue that, at least in the game’s current state, that’s probably because there’s nothing that underperforms to the same level that the DS overperforms at really, and this is particularly exacerbated by FS’s design choices for ramping up difficulty in high-profile sweatlord modes. Pretty much everyone is all for buffing underperforming weapons, and we’re getting some of that with the next patch, but the nature of the current status of the DS is just fundamentally much higher in profile than any underperforming weapons when it comes to forum discussions.

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I don’t understand at all this topic.

Nobody asked for a nerf on curios. And the ability cooldown reduction bonus is far from the thing I would call OP. I don’t even pick it.

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And again it all came down to this ds4, maybe you want to discuss amulets or weapons for a veteran? The purpose of the topic was exactly about this

You yourself just opened this door, you’re the one who brought it up here so that’s what these last replies were to

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The gist of the topic was about AMULETS, the comments “a little” went as usual in the wrong direction, and he, as usual, was about DS4 and not mine

Amulets don’t exist in english version.

This is called Curios

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No one even mentioned nerfing curios except you though.

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