Edit:
I had time, so I updated the thread to make the point clearer.
Havoc toxic by nature design is about to get even more restrictive and this might hurt the playerbase. Poor Havoc user experience, pointless restrictions, wasting time in party finder, player sentiment about game balance, all of that is going to chip away at the player population, and sooner or alter this is going to catch up even with more organised / regular players.
Self-policing and gatekeeping as a balance measure works, but I would imagine the small Havoc playerbase is about to get even more fractured, smaller, and silo’ed.
While I LIKE some of the QoL improvements this mod offers, I’m concerned about further fracturing of the player population, especially in game modes like Havoc. The gmae is also struggling balance wise, the base game difficulties, which offer the most flexibility if you just want to press a button and play the game, are just not fun for long term / experienced players. Meanwhile Havoc user experience is worse than ever, with poorly balanced classes, and difficulty modifiers, which is especially visible in pub Havoc games. This mod might just be the last straw which breaks the camel’s back, further reducing avaiability of pub Havoc games. The current party finders offers no channel to communicate their preferences to joiners; what classes or roles the team would like to fill to complement their current team members. Without mods, you cannot also view builds of existing team members when attempting to join, in case you are actually willing to fit around the team’s needs.
Before some anti or pro elitism nonsense gets introduced there. I say this as a H40 player, who often plays with regular gaming buddies, and I can see the advantages and disadvantages to automatic player filtering. No more H11 with blue / purple items, trying to join H40 lobbies, sure. On other hand more casual / solo Havoc players who try to play some Havoc games are likely to face more frustrations when joining parties, and might decide, they rather play a game which is instantly available.
I find multiple Dartkide systems extremely poorly designed, from the general mission selection screen offering no real player agency, to those systems being even further restrictive in what maps and modifiers you can play in Havoc. The game has 20+ “maps”, yet we are forced to play 4 out of 20+ in Havoc, over and over again. What gives?