I’ve played a lot of V2 after the release, and I participated in both the pre-order and closed beta. While the game is still new and things are likely to change, there are a few things I’ve noticed that I feel would improve the game even further, some major and some minor. Here’s a short list of my thoughts and suggestions:
Crafting your own equipment is fun and rewarding. However, the current system is a frustrating RNG experience, where you try to get the traits and properties you want. This feels too grindy, too much like a microtransaction mechanic in a game that doesn’t have them. As such, I’d like the choice to pay premium in crafting materials to simply pick and choose our equipment traits and properties. This way, I don’t have to spend ungodly amount of time rolling randomly to get that +2 Stamina, +20 % health neck for my Handmaiden.
Is right now my favourite character, especially the Handmaiden. I feel, though, that there’s a thematic dissonance between the Passives of her careers. Waystalker would benefit a lot more from increased Dodge distance, and Handmaiden could use the Regeneration. It’s a minor issue, but something I’d like to see changed. Shade also needs some kind of a rework - backstab abilities don’t really work in a game like this and Repeater Crossbow, which is insanely fun to use, is very difficult to utilize due to the very, very low missile capacity.
Furthermore, Handmaiden’s “uninterruptible revive” needs to be made actually uninterruptible, or either replaced with something else. Right now it doesn’t do anything, as block-revive is basically the same, and any shoves will still interrupt Handmaiden.
HUD. In beta, a lot of people voiced their dislike about the HUD and how the relevant information is spread across the screen, requiring the player to move their eyes a lot to read all the important information. Though I’ve become accustomed to this, it’s still a lot more straining than necessary and I think a redesign to make the information more tight (like moving kill info from top right to bottom left) would be nice.
Sienna’s Battle Wizard requires a buff, she’s right now a less powerful version of the Pyromancer. Unchained has a lot of trouble with temporary health decay and being blown up by Gutter Runners without much chance to do anything about it due to the insanely long CD on her ability.