- Give players a little reward if they play bad and give them big rewards if they play well. But please do not let games end without a reward! This is frustrating to many players and also to me. Here are some examples that i would change.
Diablo 3 has a pretty good reward system in my opinion. I am not saying that Diablo 3 is a better game but it is a grinding game and people are very motivated to do the same thing again and again because it has such a good reward system. So why do not copy the good parts of this game to vermintide?
1.1 Now: If players finish a map then they get loot and if they do not finish it they get no loot.
Better idea 1: If players finish a map give them 2 loot boxes. If players do not finish a map but reached the half then give them 1 loot box.
Better idea 2: If player do not finish a map give them parts of loot boxes, maybe 1/2 if they finished tha half and 1/3 if they finished one third, etch. The parts could be crafted to complete loot boxes.
Better idea 3: Create checkpoints on everymap. Every reached checkpoint increases the loot amount.
1.2 Now: if we take tomes and grimoirs then the map gets harder. But if we do not finish the map then we just get nothing for the try. It is very frustrating because i often think that it would be better not to take the tomes and grimoires. It is a bad idea to punish players if they want a challenge.
Better idea: give the players a little reward if they die with tomes/grimoires (extra xp or loot box parts like in 1.1)
1.3 Now: We get the same XP for all maps. We get the same XP if there was 1 troll or 4 trolls. We get the same XP if we finish the map in 15 minutes or in 25 minutes. It is a bad idea to reward players no matter how hard the map was and no matter how good they played.
Better Idea: Give players extra XP/Loot if they were faster than the average. Give players extra XP/loot for every troll in the map because every troll makes it harder. Give players extra XP/loot for longer maps.
The point is that players who want to push XP do always play the easiest/fastest map and this is pretty boring. It would be so much better if we could just play any map and try to play as good as possible to get the most xp. This would be much more fun and challenging.
- This point is pretty easy: Show us some numbers!!! Every RPG has a character sheet with %crit, health, crit damage, etc… It is so bad that we just have to hit the dummies in lobby to get these numbers. And then we have to wonder if the numbers are bugged or they are working as designed. Give us the numbers so we can be sure which item is better for our hero.