1: Remove the level cap and from 30 upwards give the user multible choices to say either upgrade health, stamina regen, ranolds luck etc with tiny advances. Something like 0.5 % of original stat or maybe something even more basic as 1 or 2 hp etc. It would make the grind so much more rewarding knowing that if you just keep grinding there IS a price at the end of it. Eventually there would be players with god like characters. To combat this difficulties could be implemented only for the hardcore players
A level 100 would be a bit tougher than a lvl 30 but not much and to get to the god mode point it would take a huge amount of play time. Something most would never archive.
2: Hardcore mode. You die youre dead. Personally I would only play this format. One loosing now means something as does every action and choice you make in a game. This mode would push players to cooperate as a team and in most cases jockeys wouldn’t even join them. True teamplay would come onto play and the game enter a new state with far more excitement.
3: As far as im aware off Loot rats only drop off basic items and the occational loot die which really isnt than exciting. It’s deffinantly not something worth charging through enemies with the chance of dying for. But what if it was. Make the loot rat into something worth charging towards. Give it loot that cannot be found anywhere. this could be cosmetic plans or unique weapon plans that can only be used one. Small pieces of a larger map that togehter could form a completely new map which could only be entered through a hidden passage on one of the previous maps. So that only once all the pieces of the map has been put togehter the entrance can be found. Again this would make the grind rewarding and exciting. the maps could also show small hidden openings, that again only open up with the map and inside that opening could be a chest etc.
I my point of view, the loot rat should still be a rare sight and the chance of it dropping these items should be fairly low as should the chance of getting unique loot in the hidden treasure chests from the maps.
There could be structures on the different maps that would require keys only found off loot rats. These structures could contain information to a huge puzzle that players could try and solve. Once solves something exciting could happen. Maybe a pathway to a dungeons containing the mystic artifact of gurgle once thought lost after a battle etc. Or maybe just a chest containing further clues.
This game would be the game of the ages and fatshark would be gods.
4: Even though the keep opens up on its own with new pathways etc, which i nice btw, I wouldn’t mind the possibility to have a ton load of decorative options which could be either crafted or bought with ingame currency. The loot rat could again come into play with the possibility to give off coins which could then be used. Implement a shop inside the keep or maybe outside the keep. Make the shop into a small market of shops where players can go to and buy these kind of things. And then make the area an open area so everyone could see everyone and maybe interact.
5: Arena. Arena option where a team enters an arena to fight against a player determined number of hordes consisting of harder and harder enemies. Depending on the number of hordes, which the players choose, the more chance there will be exclusive loot. Exclusive loot should still be very hard to uptain bordering to the extreme and maybe the arena option could only be for hardcore players.
6: Detailed overview of stats. Crit chance, hp, armor, dmg etc etc. I really feel like this is a must if we are to have any real chance of creating THE hero we want with the right items etc. As of now I have no clue what my crit chance is etc. This is actually something that annoys me and isnt something that I would suspect to not be there.
- These are some of the ideas that have come to mind during my time with VT2.
implementing these ideas would require time, effort and money from the devs. so in the name of fairness I think these could work execelent as a DLC.
What you think ?