I am doing exactly that. I was talking about what is now present in Darktide.
I wanted to spark the discussion about the endgame, when desired build is built and characters maxed, what to do next and how little there actually to do
I hope Fatshark will be thinking about it too when discussing future content of the game
Damnation dificulty equivalent = dificulty between champion and legend in Vermintide 2, increased dificulty will for sure gief reason to play.
I woud like to see:
-Increased game dificulty (current max one is not challanging enough)
-More battle conditions
-More missions, and missions not only based into hive city, for example go on agri-world infested by tyranids and grab somehting important for current inquisition, we got Warpship no one planet shoud be only destination.
-More lore
-More stuff to work on (achivments, ship decorations, more room unlocks etc)
-More different cosmetic (for example not all hats for zealot shoud be psyhopath caps, use lore and imagination there)
-Weapon locks removed
-Weapon mods mods customisation added (so you choose to put light or bayonete on your rifle)
-Progression systmem which record when you go overlevel than unlock some cosmetics etc.
-Chance for skin drops from missions
That way you have a potentially endless game mode where things keep ramping up and ramping up until you literally cannot deal with hordes or anything they throw at you anymore.
Adding more battle conditions would be cool but i think the current mission board either needs to go entirely or needs an overhaul where the missions popping up are special contracts and you can pick whatever you want.
Edit: I think the above point has been proven somewhat be the inclusion of shock trooper gauntlet. A lot of people are mad that Hi Damnation seems to be gone and they can’t get the modifiers they want and as a result are kind of stuck with what the board give them. In theory being able to mix and match would be nice however in practice the current mission board just does not work with this system.
Another option would be adding a DRG style weekly mission called a Hive Expedition where it’s 3 missions back to back with extra hard modifiers and you keep your current hp / ammo / grenades / status between missions and each mission has a set modifier / extra objectives before you can leave (maybe on top of doing the main objective you need to kill x number of mutants or find a certain amount of pastel) and completing the 3 mission run nets you a large pile of resources, a high level emperors gift, and maybe something else.
Going along that same idea Payday 2 has a crime spree which is another string mission style system that keeps stacking modifiers and enemy changes in a similar style to Chaos Wastes until you cash in.
There is a lot that they could do but overall it’s just not a whole lot in currently.
It’s crazy. I love the concept of darktide so so so so much, but I just can’t play it. I’ve played all the maps 10+ times. I don’t wanna restart on a new class, I just want more content.