It’s been 4 months and I don’t know what to do.
All characters are at 30 level with good and desired gear.
Every Damnation+ mission feels easy and there’s nothing to conquer. (And boring ahh hell)
Now that I think about it, the only thing I can do ingame is to play the same kinds of missions, where modifiers change nothing of substance.
I literally don’t know what else to do, I guess I can go find god rolls, but what’s the point.
The game really needs something more in the endgame to do, the RNG won’t cut it.
I feel exactly the same. A friend of mine left after 150 hours of gameplay, because “there was nothing to do” and I feel kinda stupid it took me waaaay longer to realize that Darktide endgame sucks.
The only thing that I still enjoy is trying out new builds, but with the omnipresent, obnoxious RNG the experience is very frustrating.
Wait for them to put something in. If they follow the same pattern that they did for VT, it’s going to be about a year before we’re going to see anything significant when it comes to experienced players.
One thing that would make me heavily invested is, if the f*****g crafting wasn’t RNG garbage, and we could actually upgrade weapons to 100% RED + unlocked traits and blessings.
You know what that would do at least for me? It would mean that i can actually work towards creating a perfect red arsenal, and that means I would have 73 perfect weapons to create for my 4 characters.
Now, they could have tweaked it so that the costs to upgrade to red would be considerable for example 10k diamantine 15k plasteel + 10 orange weapons of the same type as a sacrifice. That would be a lot to do for 73 weapons, but at least there would be a purpose. Right now, because of the idiotic RNG and the fact that we can’t go over 80% anyway it’s POINTLESS to invest into the “crafting”. Being able to go to red 100% weapons would mean a random drop won’t just make my weapon obsolete because the RNG favoured me once in a blue moon.
Right now there is no endgame and there is nothing to work towards to. And the worst part it’s that they are probably going to do what I say but 1-1.5 years from now.
I’m with you on wanting crafting to be able to upgrade weapons to red in some way. And I’m fine if it takes 10-hours of playtime to get the materials to do it. But remove the RNG madness in the process or have much better ways to work around it! Crafting is so frustrating right now.
Getting Red equivalent items does pose another problem however, which is that the game, for experienced fully geared out players, will be too easy (damnation is already too easy for many experienced players, even without “perfect” gear!).
I think they need to add in a higher, “hardcore” difficulty (equivalent to payday 2’s “Death Sentence ‘One Down’” mode). If they coupled that with a giving players a set of cosmetic items for completing a certain number of each type of mission on this highest difficulty, it would keep players engaged for a long time, IMHO (similar to Legend cosmetic rewards in VT2 or the special white cosmetics from Chaos Wastes).
This doesn’t matter, sweatlords who can comfortably play Damnation with 80% weapons are already crying for nerfs anyway and won’t see any difference. Furthermore, I’d rather the game have a purpose then worry about a few percentage difference making a PVE game unbalanced. Also
I agree 100%, another difficulty is DESPERATELY needed. Not for me, I enjoy myself plenty of Heresy but there is a core of people here with too much time on their hands, that have mastered the game thoroughly and are now nitpicking and screaming for nerfs to stay their boredom even though this will make the experience worse for the rest of us.
ah the mythical “endgame” in gaming. When you guys find out what it means for everyone, please let me know. We will make a killing on selling that formula!
Even if the red gear just meant 400 base rating with everything at 80% I’d be fine, just so I didn’t need to worry and could potentially upgrade anything with a good perk + blessing combo to max stats would be a great start.
Regarding difficulty…
I’d actually like to see something like a “hardcore” or “plus” toggle that you could turn on and apply to any difficulty level. This could do some version of the following:
Raise base damage dealt by enemies and enemy Hit Points
Enable friendly fire (yes; I know… wouldn’t do full damage though)
One less wound (so on damnation you go down immediately without a +1 wound curio)
special Enemies only stay tagged if at least one teammate has line of sight
Maybe other stuff
The idea being you could apply the above to any difficulty and thereby also create an intermediate step between two normal difficulties.
I know FF would be a nightmare, but it really bothers me, coming from VT2, that you can indiscriminately fire into your front line melee players without consequence. It makes ranged heavy careers (aka vets) even stronger while robbing frontline players of their forte and ability to regen toughness. FF really needs to happen IMHO.
Guess that’s it. You seriously beat the game. This is the fully released game that Fatshark wanted. There is literally nothing else. You either run the same 5 maps over and over or just quit.
Well lets make it fast and tell you the truth. If you feel that there is nothing more to do and you consider your play style of the so called ‘‘endgame’’ as perfect. If you can not enjoy the endless game circle of a Tide game.
Then this type of game is just NOT FOR YOU. Sorry to say it that way, but you are not the type of players for this type of game. Then you are like people who buy every new Fifa game. Even when it is still the same game, just with different teams.
Tide games are looper games. No matter how much maps, sub-classes and weapons will come in the future. There will always come the point, where you have everything at max. AND THAT is the time, where a Tide game enjoyer starts to really enjoy the game. THAT is the moment when he uses every loop of the maps he played for hundreds of hours, to actually sharpen his personal play style.
Where he gets better and better and still has fun in every mission.
I disagree. Vermintide 2 didn’t have all this crazy RNG. “Tide games” can’t define the genre by being a looter shooter. Otherwise it would be a looter shooter. If you’re making up a new genre it has to be something new.
For comparison, I could get all perfect weapons for all characters in VT2 in 600-800 hours. Perfect weapons are impossible in darktide 2.
He doesn’t have “perfect” just good enough. My point was the intention to have players play forever to chase unobtainable perfect items isn’t working, and that allowing easier ways to change blessings/perks on weapons would allow greater interest in playing and trying different weapons, load outs, and even characters. (Ie more time spent in “end game”)
I agree 100%. I also played VT2. Darktide endgame (I could provide a simple definition of endgame, but that’s not the point of this thread) is lacking, and we need Fatshark to do something about it or even more players will give up on this game.
I don’t intend to offend anyone. Please read OP before you post.
Or if they could re-introduce something like the original (hyper-)twitch integration. I really enjoyed having all that random bs added to the regular game. I’m not much for boosting numbers (edit: e.g. healt, resistance, etc.) but I really like adding a bit of chaos.