Another way of putting this, there should ALWAYS be something harder than a vanilla Damnation mission. For people who’ve been playing a while, the “choice” above is between boring or very boring. I just quit the game when this is the board because it’s not fun. Please, just make one always have some non-low intensity modifier. Bonus points if you always have Shocktroop Gauntlet available.
And after 20 missions of Dogs … it’s no fun. They just stop the flow of the game while you wait for them, kill them, and then go on with the mission. Not the most dynamic game play.
Thanks.
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Again. Quit the game because vanilla T5 is the hardest available since both modifier slots are occupied by low intensity.
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In my personal experience, I have only ever encountered 2 low intensity modifiers if one of them had another event tied to it (sniper gauntlet, dogs, etc.). I didn’t think that this was possible honestly, and it’s kind of atrocious that it is.
At minimum there should be at least 1 high intensity for every difficulty imo. Wouldn’t be the most ideal solution but would alleviate a lot of peoples problems while hopefully not requiring too much backend work compared to full mission selection.
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