Another way of putting this, there should ALWAYS be something harder than a vanilla Damnation mission. For people who’ve been playing a while, the “choice” above is between boring or very boring. I just quit the game when this is the board because it’s not fun. Please, just make one always have some non-low intensity modifier. Bonus points if you always have Shocktroop Gauntlet available.
And after 20 missions of Dogs … it’s no fun. They just stop the flow of the game while you wait for them, kill them, and then go on with the mission. Not the most dynamic game play.
In my personal experience, I have only ever encountered 2 low intensity modifiers if one of them had another event tied to it (sniper gauntlet, dogs, etc.). I didn’t think that this was possible honestly, and it’s kind of atrocious that it is.
At minimum there should be at least 1 high intensity for every difficulty imo. Wouldn’t be the most ideal solution but would alleviate a lot of peoples problems while hopefully not requiring too much backend work compared to full mission selection.
This is my current options for Damnation. Could be coincidence, but I find it interesting it’s exactly the same maps as the last time I posted. I didn’t plan that, I just wanted to play, saw the double LI and came to see if there was an update.
Anyway, please stop this from happening. There’s no reason to have them both be LI.