There are a lot of players playing above their skill level

How is a player supposed to know that? One player might use a medstation once and restore their health from 1 HP to full, while another might use medstations five times and in total restore 5 HP, depriving five other players of the chance to replenish their health from a low level

You need metric - Scoreboard mod. i.e. it will show someone who took 200 damage whole mission but yet they tapped medstation 4-5 times or something, it tells you that. That’s clear sign of top up. Then at same time you’ll see someone take 1K damage, but didn’t top up or couldn’t, because they were denied by 1st player.

It’s always more obvious in mission as you’ll see it is same person running to medstation first.

You can identify selfish players through numbers and visually when playing.

Quickplay is full of them

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You need metric to measure this as above. I cannot give you exact numbers, that’s up to you to decide.

i.e. You can run T5 regular consistently and most of the time you only take 100 damage at most. So on a bad day could be 500. But mostly 100. That’s just an “example”. You decide.

If I was taking 1K damage consistently then I know it is not appropriate difficulty for me.

Install scoreboard mod. Now play 10 quickplay games. Are you consistently taking less than 400-500 damage, with of course outliers you’ll have a bad game or two.

An experienced player consistently takes than 50 in T5 Regular or 200 in Auric. Again consistently with sometimes bad games.

Now I don’t know if 600, 700, 800 because then I’ll be stating my standards.

But sometimes it is too obvious when choosing appropriate difficulty.

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Scoreboard mod - It is not my boasting mod. It’s for my own use and my own metric. I want to improve my ability to not take hits beyond toughness. I want confidence in myself I don’t need medstims/medstation and aim to not take hits that exceed toughness layer.

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Damage in the amount of 1k can be taken from just a single knockdown. I’ve had games where players were captured more than 10 times (different players — some twice, some all four times), and there were so many knockdowns we couldn’t even keep count. And those games were absolutely fantastic. The ideal game is the one where you manage to snatch victory from the jaws of defeat, not a leisurely stroll where no one ever gets into a tough situation and no one even glances at the med-stations

That’s why I said sometimes you have bad games. “1k damage consistently” That is not one bad game. It’s consistently bad.

Unless

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:folded_hands: :folded_hands: :folded_hands: BLOOD FOR THE EMPEROR, SKULLS FOR THE GOLDEN THRONE :folded_hands: :folded_hands: :folded_hands:

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OK true for this.

Marty Zealot that takes around or just under 200. Means they purposely self-damage and normal. So that can be deducted from damage number to be true damage then :smiley:

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No, he specifically said dipping in multiple times and I agree with him

If it was normal for an average player to take multiple healing charges on each station then no match would have enough healing to go around, and people who get knocked down repeatedly every match should probably also be considering a lower difficulty level. There is such a thing as imposing on your teammates to carry you.

It’s a co-op game, so you should be playing a difficulty where you help your team win, not one where your team has to win despite you

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I’m sorry but this is not true. It’s the same as being stuck in elo hell in LOL, good players will win more on average, so they will eventually get up in the ranking.

I’ve skipped the Arb patch because I was playing Factorio, and when bound by duty dropped my host rank was H20. I got to H40 host rank in less than 10 days while having a full time job, all with randoms, only QoL mods (mods are not cheating btw.)

There are no unwinnable seeds in Darktide.

Kinda related, kinda unrelated, but something I despise to see in another player is them playing on a controller.

There’s no doubt good people on controller but most of the time in Damnation/Auric, those you can see use controller eat damage nonstop, barely block or dodge, use ranged weapon in any and all situations.. plus having close to no situational awareness.

Dunno. Grinds me gears.

Perhaps you need to think on the word “randoms" in this situation. You obviously got lucky with your teammate RNG. And what were the modifiers at the time? Do you use mods such as true level?

Also throw in the random factors of map, enemy director "mood”, combo of modifiers, time of the day, etc.

You believe you carried the whole team then? You did it all by yourself with your incredible skill? Come on.

Sorry but my statement is very much “true".

It seems I get lucky every time :slight_smile:

And you use mods. I bet you use true level so you get to choose your “randoms". Making it 1000% less random.

"I did it all by myself though!”.

Turn your mods off then climb the ranks. If they’re totally ineffectual as you claim then you won’t notice them being disabled.

If you wanna blame this on mods, then inspect from party finder is much better at sorting randoms, but this is unfortunately not true in my case.

When climbing, I didn’t host my games, i was joining random h40 lobbies, and as I wasn’t the host, i wasn’t inviting anyone, so it was still kinda rng, but it was manipulated by hosts.

Why did I joined random h40 instead of hosting h20-39 myself? Good players don’t usually play lower havocs. Playing h40 with good teammates has higher success rate.

I never said you can true solo h40. Just being good at the game increases the chances and to be frank, i did my portion of clutches too.

Blame what on mods? The fact you need to use them?

I complete at least 1 h40 game a week out of very few attempts. I do so without any mods. I also do it as ogryn so I don’t have gold toughness or enemy-pausing if my team fail before me. I guess you play as turbo kite zealot because it’s usually them who claim to be amazing and talk down on others’ playing (ironically zealot being easy mode in havoc because mobility is king).

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Haven’t you seen all the other fs forums posts where they all swear zealot is completely useless after the rework? Xdd

I play all classes, least played is vet because there is always one.

The main thing i wanted to say is that player’s skill is number 1 reason for winning or losing the game. Yes, the rng of modifiers and the game director makes it easier or harder, but player’s performance is always the most important factor.

No. Not at high havoc.

It is absolutely a requirement to be very skilled. It’s high havoc after all so yes that’s a given.

It is just not the biggest deciding factor. Teammate RNG is. If you get 1 terrible teammate then it’s almost certainly a wipe no matter how good you are and to think otherwise is pretty narcissistic imo.

Having to be skilled, as you say, actually proves my point. Because if you are not skilled then your whole team will likely fail, even if they’re great.

Havoc goes on for roughly an hour of hardcore relentless sweats. There can be no weak link for that duration. Ergo, everyone must be good for success. (Teammate RNG)

Edit: this particular season of modifiers amplifies this. Imo this season is the hardest and least fun so far. Other seasons have been cakewalks in comparison

Well, yeah. Sometimes you get a teammate or teammates that aren’t prepared for havoc, then you just go next. It’s still possible to climb to h40 assignment just hopping random groups. It’s only important to not be that guy who can’t hold their ground and if you (not you personally, just as a general term) are, you can always learn from the experience to eventually get better.

Or an epic “sniper” Psyker build with the bolt pistol or revolver, ending in a single digit amount of weakspot kills before the unavoildable wipe.

Havoc really ruined this game’s community, brought all the sweaty, arrogant, elitist and generally toxic players out of the woodwork.

Glad I avoid it completely after 25. Worthless mode.

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Sure and then you get another. Next. Then you get a whole team of people you wonder how they even got past h15. Next. Then you get another team who aren’t amazing but ok and get almost to the end but die when the director spawns 3 captains, a slug, and a PO at you down a narrow corridor. Next. Same same same. Roll the dice.

After all that you’ve lost a couple of ranks.

And the worst thing is you have no idea if the team will be good until you’ve passed the point of no return and stat playing. Sometimes it’s super obvious within a minute that they are flaky but what can you do? Your rank depends on surviving so you just have to give it a shot which is impossible if all 4 players are not turbo sweats.

This actually just happened to me. People tonight are all stoned or something. Every game I played at least 1 team member died (actually died, not just downed) within the first 5 minutes. In 2 of the games, 2 team members died in the first 5 minutes. So I just lost 2 ranks. Because other people were not pulling their weight, yet I get punished and it’s entirely out of my hands.

Everyone was splitting up, not pulling back when a big wave or captain was spawning etc. no one listened to my waymarkers telling them to pull back. Just ignored me and died then I have a giant meat wall of garden/rotten crushers and maulers coming for me. I evaded and managed to reach the team awaiting rescue but soon as I get there a captain spawns out of nowhere and pushes me back right into the meat wall. Dead.

I was often last one standing and as a pickaxe ogryn that’s quite a feat tbh but in havoc the only really viable clutch is zealot with all the mobility and kite buffs. A giant slow ogryn who doesn’t have access to a DS or infinite kite cannot clutch in that way. There is only so far skill can take a single player in havoc.