I feel like the Zealot has become a totally broken class with the combination of abilities and equipment in the game right now. The way you can get things to stack has turned him into a catch all character that really has no weakness.
The Current Build I’m using is as follows.
Duel wield with 20% crit power and 5% crit chance and 20% Attack speed on crit
Pistols with 20% crit power and 5% crit chance and Barrage
Necklace had 20% health and 30% block cost reduction with 30% healing effects
Charm is 20% crit power, 10% vs armored and 50% longer potion effects
Trinket is 5% crit power and 33% Curse resistance and chance not to consume Nades.
Talents consist of
Health on Kill, 20% attack speed buff when below 20% health, Smiter, 15% health gain per stack of fiery faith, either 10% damage reduction or if I really wanna go ham 30% movement on taking damage, with Zeal to get me 50% cooldown on my CS when I use it.
What you end up with is 120% health on kill, 65% haste, +40% damage or +50% damage vs most targets, +80% damage or +90% damage crits, power attacks that can’t be interrupted, the ability to get your CS back as it’s effect ends, a CS that allows you to revive in almost any situation if you use it to dodge away from the enemy while you are picking some one up, it can be used to close the gap on the enemy, reposition to assist a ally in a bad spot, run from the enemy, dodge to reposition to deploy your pistols as well as jump gaps that chars with no dash could.
All of this adds up to a broken class by it self, but then when you throw in the Brace of pistols you now have all of that stuff with your ranged attacks with a ranged weapon that’s pretty much hit scan. Even with the damage fall off at sniper ranges it still blows holes though just about everything but the most armored of targets, and with a Str pot you melt bosses with them like a shade.
So in the end you end up with a class that had no weakness, can control hordes, has amazing Damage vs Hordes, has amazing damage vs Elites and Specials, has a ton of Utility, has amazing Boss and Monster damage, has amazing ranged damage, and has off the charts sustain in combat. Theirs no job he can’t do extremely well.
And when you look at a class like the Slayer, what should our class him based on the lore, at least as a Melee fighter he just totally outclasses him, when you throw in the fact that Slayer only had 3 slow rate of fire throwing axes and how much more damage Salts can do with his ranged attacks and how much less skill it takes to connect with the ranged attacks and how quickly you can deploy your pistols to shoot a special even in the middle of a crazy melee it’s just not even a contest in Char abilities.
I feel like for one, the bonus damage and attack speed he gets from his talents should not be applied to his ranged attacks, he’s a melee focused DPS class. For two 120% increased healing effects is just much. And no class should just be able to pretty much use their CS endlessly the way he can right now.
I love the Zealot, he’s a ton of fun to play with and always has been. But when I’m playing with both my high skilled friends or PUgs I’m constantly killing 90-95% of the specials and 80-85% of the elites and ending the round with 16k+ damage and more kills than the other 3 players combined. That doesn’t sound like much fun for the other people even if it’s a ton of fun for me to Rekt stuff like that.
Please for the love of Sigmar bring him back in line with the other hero’s and their classes.