Somehow, there is a few weapons, that are good at dealing with multiple enemies: they have good AOE, they stagger very well, they deal damage to the foes they hit, and do all of that at the same time. And somehow the majority of weapons are capable of none of the above. And also somehow all of the weapons, that fall into the first category, are armor-piercing weapons: Falchion, Halberd, Glaive, 2h Hammer, even 2h Axe. So we end up in an interesting situation: weapons, that are supposed to be good against multiple targets are worse at doing that, than weapons, whose primary aim is to deal with armored foes, because even though they hit a lot of targets, they deal very little damage to them and do not stagger them at all. It turns out that it is better to kill, let’s say, 2 targets and to stagger 2 more, than to wound 10 targets, but kill or stagger none of them. The only 2 non anti-armor weapons, that are good against swarms, are 2 swords and Spear. The first one is good, because it attacks fast, otherwise it behaves like every other non-aa weapon, spear is good because somehow it behaves like an aa weapon, thank god. And, shocker, I think most weapons should have decent damage and stagger, as well as the above examples.
And don’t get me wrong, all these things are only true for legend. On champion any weapon is playable. But on legend due to mob sizes and due to special HP you NEED your weapons to behave like this, else you can only get saved by ranged weaponry.
So the main problem is not armor damage, though this one is also important, the main problem is poor stagger on non-AP weapons. But somehow AP and stagger values seem to correlate, that what makes anti-armor weapons so popular.
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