The Orthus Offensive - NOW LIVE!

The REAL reason for Grendyls incursions to the surface

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“Going offline for the holidays - We left you a gift. 4 weeks of nothing but dogs!”

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Hedge wasn’t fired he left as he worked there for long time and wanted to try different things

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That’s probably just Hedge saving face

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Stop making sense! He was toxxxic! Didn’t you see him say that Call Of Duty thing?

Anyway… I’m excited to try this map after the holidays once F*Shark are back from treating their employees better than dirt.

Oh wait, you’re telling me the server-side progress-blockers were removed within a couple of hours and the map should be working fine now? Sounds like a F*Shark lie to me!

The issue of invisible walls and non-existent spawns should now be resolved without the need for a patch. If you continue to run in to any problems, please let me know over at: Bugs - Fatshark Forums

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I am so glad those updates happen when I’m at work. Usually fine Lads and Lasses of the Warband do recon and report all 4th dimension Warp Karkery, before I even have a chance to experience it.

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Yeah, and SisterSepticemia totally just ran into a moving issue and didn’t get canned for directly insulting fans.

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ur welcome

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You can blame Fatshatk for many things but Hedge being fired is a conspiracy theory. Also why fire him now instead of long time ago as he said many other spicy things before.
SisterSepticemia I don’t know what the actual truth is.

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This was fixed shortly after the first mentions of invisible walls, as well as any issues with boss spawning. :pray:

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Thanks for the quick fixes.

Map is fun, nice change of pace. I look forward to more like this.

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no, no , no! The indignant rage must continue!

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all we get is a insignia? now new cosmetics are you that desperate to not give us earnable cosmetics? you just want to milk away

So playing it post bugged state did 2 runs so far and…Ehh?

I mean it’s ok but it feels like it’s a bit of a slower burn and fighting the twins 1 on 1 isn’t as great as when they are both there.

The poison mechanic is interesting but kind of annoying at times. I like the idea of throwing enemies a buff and wish we would see this on a new enemy type like a medic or something. Even then it felt like for the first run the larger difficulty was the specials and trash mobs over the bosses. I don’t know, it’s free and it’s there i guess.

I hope this fight isnt “here for a limited time” Vermintide 1 still has more content.

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That’s kind of my worry to since this is framed as some kind of major story event.

I can very easily see them just quietly removing it after a month or so and not having a good way to put it back in. Unless the mission board gets it’s own special section for boss fights it would also suck to have it constantly clogging up the board and reducing the overall mission selection.

Really the solution they might need to do is bite the bullet and rework the time limited mission board and just let people do whatever mission at any time. As it stands i don’t see a smooth way to include the mission on the board without sectioning other stuff off.

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I was away from the 12th of November to the 6th of December for work, so I’ve been there. I quit afterwards, but that’s neither here nor there.

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They could do what they did with Auric missions, as in give the Event missions their own section!

I just staggered them both with Chorus of Spiritual Fortitude for all of the fights. It was hilarious.