The Ogryn weapons we know will still need buffs and why

This dead horse has been kicked so much it’s turned to glue, but I’m going to keep kicking it because it will keep being a problem.

  • Gorgonum mk IV Twin-linked Heavy Stubber

  • Krourk mk V Twin-linked Heavy Stubber

  • Achlys mk I Power Maul

  • Foe Rend mk II Ripper Gun

The incoming talent changes will not help these weapons find a place in my arsenal. No amount of attack speed boost, reload speed boost, or damage boosting talents will bring them up to be at the baseline of effectiveness we want from non-meta weapons. They are broke.

Starting from top:

The Gorgonum

  • takes forever to pull out
  • very long delay in fire that makes you wait 2 seconds after pressing LMB before it shoots.
  • does not have the damage, dps, or ammo capacity to give it a niche over the Krourk mk IIa Heavy Stubber. Similar fire rate, similar roles (Gorgonum was originally the weapon for ogryns who wanted to shoot back at ranged enemies), drastically different performance.

I would like the Gorgonum TLHS to be more like a heavy machinegun. Right now it cannot even perform on the same level as a braced auto because of its low fire-rate, low finesse, and Veteran getting free rending. But mostly it can’t even touch the speed and ammo efficiency of the Krourk Heavy Stubber.

Both TLHS need draw speed increased and trigger delay removed. After that I’d like to make the Gorgonum different from similar weapons by making it, deadlier, punchier and give it better armor damage, maybe even light cover penetration?


The Krourk Twin-linked Stubber

  • Way too many problems to list

This one was released in a bad state and hasn’t been buffed since launch. Why?

Please remember this gun exists. Please don’t believe the talent to reduce spread at the cost of stamina should be what it takes to bring this gun up to baseline functionality, the Krourk does nothing well enough to deserve that extreme of a handicap.

Right now it has damage closer to the Achlys TLHS with Star Wars Stormtrooper’s accuracy and the cursed fire delay. It honestly should have the Gorgonum’s TLHS’s current damage values and real-people accuracy.


The Power Maul

  • does not reliably stagger elites on activated attack.
  • weapon activation all but stops the player from moving
  • Way too slow heavy attacks for a one-handed club
  • Lights 3 and 4 too weak, unnecessary looping
  • Sprint speed/cost/dodge distance :-1:

There is only one person left in the community who will vouch for this weapon, this thing is just wildly unloved ever since it lost its power to flatten enemies with stagger. And to be real honest this is a weapon I want to look forward to using the most because its first two light attacks are perfect :pinched_fingers:

Attack speed of heavy attacks have to change and the crazy slow down to push a button has to go away. If we aren’t allowed to CC elites as hard as we used to, then the AOE needs to have a damage profile! At least then its blessing Power Surge would have a reason to live. Think fire flail from Vermintide 2, where the AOE had decent enough damage to be aiding in horde clear instead of being for show.


The Foe Rend mk II Ripper Gun

  • somehow least effective Ripper despite highest damaging Ripper mk
  • Lowest minimum pellet damage
  • huge damage fall-off

I know all Rippers will be getting buffs, but I will keep believing that this mark II should have gotten a damage buff to match the big enemy buffing patch. The more HP and armor the enemies have, the less impactful the damage gap between 495 and 412 seem. I straight up want 525 - 600 or more damage so when i pull it out to ruin a special’s day, the Ripper overkills it instead of needing the full three-round burst with optimal shot placement. That just doesn’t seem right.


I don’t know if anyone would agree, but I think the Achlys mk VII Twin-linked Heavy Stubber needs a damage or armor pen buff as well.

This gun is hard carried by Light 'em Up and I think it will fall out of the meta completely because of how much stronger the incoming talents will make the Kickback.


By popular demand, The Rumbler may need a boost in ammo, as 27 or 33 shots is restrictive.

11 Likes

The Rumbler NEEDS an Ammo buff because using it without the +25% Ammo Passive feels worse than getting sounded with a Morgenstern. Currently, the Rumbler has 28 total Ammo but it should have 34 total Ammo in my opinion.

1/27 VS 1/33.

8 Likes

I’m holding my rumbler opinion back until after patch.

Just looking at these talents it looks like they’ll be stacked in kickback/rumbler’s favor.

Just dodge and shoot. Instant power boost and a faster reload. Get some kills now you have even more power.

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Depends on whether the Ogrynheimer buffs are sufficient enough to justify not buffing the Rumbler, yeah. I just want Fatshark to at least consider it.

1 Like

One one hand yeah for melee builds it could use it. Worth keeping in mind though that we will soon be able to have a guaranteed free shot every ten melee kills. Tree changes seem pretty strong overall for rumbler so gotta agree with @dannylew8299 here and hold off judgement till we get our hands on the upcoming changes.

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Without a doubt! I won’t be sad about getting more ammo.

For explosive builds I’m looking at that fire dot closely. 2 stacks ain’t anything, but if it stacks? Box + bigger box node + Rumbler or GG to keep the stacks topped off, and there you go new boss burner build.

2 Likes

Yeah, the Rumbler might just have to stick to being mainly for Ranged + Explosive (“Ogrynheimer”) Builds due to the new Skill Tree buffs potentially bringing them up to standard there. We’ll just have to wait and see.

I agree with everything you said including that the achlys twinlinked need a buff, it feels like a braced autogun yet it’s two 50 cals strapped together it should act like it oh and make it pulp enemies just like all the other stubbers again two 50’s strapped together it should act like it.

4 Likes

As some of you may know I’m probably the only one person in this forum advocating in favour the Power Maul, I absolutely believe that is not as garbage weapon as everyone says it is.

That said, I will never defend the nonsensical slowdown when activating the special. That thing has to go.

I’m curious to see how it will perform with the added attack speed and impact this rework will bring before formulating my opinion.
I’m also interested to see if the 2 burn stacks on explosion also apply to the special explosion.

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Any love for Ripper and its Marks I am on board for!

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@Hank_jw are you allowed to say if Fire Away works with Paul like that?

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Been saying this for a while too, even 34 is a bit too low, give it the same Kickback ammo and reduce from there, if needed.

I miss Rumblugger.
P.S. I’m 99% sure the description is wrong and misleading again like the bleed blessing for rumbler


Close range here means close _radius i.e. epicenter, smaller inner radius.
I wish the bleed blessing worked on the outer radius too as the rumbler bounce messes with it.

P.P.S. Kinda feel like 1-2 stacks will make it too slow to build up any meaningful fire dot stack count outside of monster spam, and it will basically always require adhesive then.

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It synergizes more strongly with the Grenadier Gauntlet and the Box than the Rumbler.

It doesn’t work with Paul.

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I certainly wouldn’t complain about Fire Away building higher stacks in the epicenter.

@Vodhawak there you go.

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The great thing about the Rumbler is that after you choose all the talent tree nodes that synergize really well with the Rumbler, you still have enough choices left for any other build.

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:smiling_face_with_tear:

Regardless, it wouldn’t have made really any diffirence, considering how slow it is to activate Paul and how few the stacks.

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All of the TLHS’s need a huge ammo/damage/spread buff/change

And lucky bullet needs to function more like shock trooper, the vet gets over 1k rounds with dead sway and shock trooper and each round applies brittleness

And Gun Luggers are encouraged to hold down the trigger on all of their blessings but get punished for it because they run dry on the 3rd engagement and only 50% of the shots hit.

now they are nerfing the one anti boss build that their used for.

Its killing me

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Updated the post to hopefully look more attractive and sexier

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But I’M all the attractiveness we need!

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Thank you for your hard work, forum femboy

3 Likes