Been playing on Heresy, haven’t tested it on Damnation. Started with a 334-power grey Gorgonum, then got a 377 base-power that I’ve upgraded, now has Tier 3 Blaze Away, unarmoured +20%, Unyielding +25%.
Its slow rate of fire means good ammo conservation and slow cone-of-fire growth. High per-hit damage absolutely wastes anything not carapace - riflemen are not a problem whatsoever, even behind cover at mid ranges. It feels like it makes veterans redundant. I feel no compulsion to ever use the Kroruk in its place.
The only place it struggles is crowd control, but that’s par for the course with HStubbs - and that’s what your melee’s for.
The best way to balance it out imo would be to increase its recoil/aimpunch, whatever we’re calling it.
I’d like for the heavy stubbers in general to have better mechanical accuracy (smaller cone of fire and growth - ie more precise), but more, less predictable recoil - especially horizontal. It doesn’t feel good to have rounds veering several degrees off from where the gun its self is pointing.
I haven’t used the other new HS enough to form a solid opinion, but my first impression is that it’s everything bad about the Kroruk multiplied, and is practically a melee weapon due to its relatively extreme ROF and cone-of-fire growth. Probably decent for crowd control or flanking/rushing big groups of riflemen in cover, but given its abysmal damage and ability to deliver that damage consistently - not good for much else, and that’s nothing that the rippergun (or other heavy stubbers) doesn’t do infinitely better.